[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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162 changed files with 1611 additions and 1627 deletions
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@ -13,10 +13,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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private const int DefaultLocalMemorySize = 128;
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private const int DefaultSharedMemorySize = 4096;
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private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
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private static readonly string[] _stagePrefixes = { "cp", "vp", "tcp", "tep", "gp", "fp" };
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private readonly IGpuAccessor _gpuAccessor;
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private readonly ShaderProperties _properties;
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private readonly string _stagePrefix;
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private readonly int[] _cbSlotToBindingMap;
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@ -31,12 +30,12 @@ namespace Ryujinx.Graphics.Shader.Translation
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public int LocalMemoryId { get; private set; }
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public int SharedMemoryId { get; private set; }
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public ShaderProperties Properties => _properties;
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public ShaderProperties Properties { get; }
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public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
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{
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_gpuAccessor = gpuAccessor;
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_properties = properties;
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Properties = properties;
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_stagePrefix = GetShaderStagePrefix(stage);
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_cbSlotToBindingMap = new int[18];
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@ -83,7 +82,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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size = DefaultSharedMemorySize;
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}
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var smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
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var smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
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SharedMemoryId = Properties.AddSharedMemory(smem);
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}
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@ -211,7 +210,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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(int sbCbSlot, int sbCbOffset) = UnpackSbCbInfo(key);
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descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot, sbCbSlot, sbCbOffset)
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{
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Flags = (_sbSlotWritten & (1u << slot)) != 0 ? BufferUsageFlags.Write : BufferUsageFlags.None
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Flags = (_sbSlotWritten & (1u << slot)) != 0 ? BufferUsageFlags.Write : BufferUsageFlags.None,
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};
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}
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}
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@ -226,39 +225,34 @@ namespace Ryujinx.Graphics.Shader.Translation
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private void AddNewConstantBuffer(int binding, string name)
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{
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StructureType type = new StructureType(new[]
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StructureType type = new(new[]
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{
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new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16)
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new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16),
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});
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_properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
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Properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
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}
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private void AddNewStorageBuffer(int binding, string name)
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{
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StructureType type = new StructureType(new[]
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StructureType type = new(new[]
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{
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new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
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new StructureField(AggregateType.Array | AggregateType.U32, "data", 0),
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});
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_properties.AddStorageBuffer(binding, new BufferDefinition(BufferLayout.Std430, 1, binding, name, type));
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Properties.AddStorageBuffer(binding, new BufferDefinition(BufferLayout.Std430, 1, binding, name, type));
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}
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public static string GetShaderStagePrefix(ShaderStage stage)
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{
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uint index = (uint)stage;
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if (index >= _stagePrefixes.Length)
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{
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return "invalid";
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}
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return _stagePrefixes[index];
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return index >= _stagePrefixes.Length ? "invalid" : _stagePrefixes[index];
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}
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private static int PackSbCbInfo(int sbCbSlot, int sbCbOffset)
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{
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return sbCbOffset | ((int)sbCbSlot << 16);
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return sbCbOffset | (sbCbSlot << 16);
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}
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private static (int, int) UnpackSbCbInfo(int key)
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@ -266,4 +260,4 @@ namespace Ryujinx.Graphics.Shader.Translation
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return ((byte)(key >> 16), (ushort)key);
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}
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}
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}
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}
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