Fix incorrect tessellation inputs/outputs (#3728)

* Fix incorrect tessellation inputs/outputs

* Shader cache version bump
This commit is contained in:
gdkchan 2022-10-01 02:35:52 -03:00 committed by GitHub
parent dbe43c1719
commit 9c2500de5f
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 284 additions and 164 deletions

View file

@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
@ -163,9 +164,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
{
bool tessCw = context.Config.GpuAccessor.QueryTessCw();
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
{
// We invert the front face on Vulkan backend, so we need to do that here aswell.
tessCw = !tessCw;
}
string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
string windingOrder = context.Config.GpuAccessor.QueryTessCw() ? "cw" : "ccw";
string windingOrder = tessCw ? "cw" : "ccw";
context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
context.AppendLine();
@ -185,14 +194,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
if (context.Config.UsedInputAttributesPerPatch != 0)
if (context.Config.UsedInputAttributesPerPatch.Count != 0)
{
DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
context.AppendLine();
}
if (context.Config.UsedOutputAttributesPerPatch != 0)
if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
{
DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
@ -509,13 +518,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
private static void DeclareInputAttributesPerPatch(CodeGenContext context, int usedAttributes)
private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
{
while (usedAttributes != 0)
foreach (int attr in attrs.OrderBy(x => x))
{
int index = BitOperations.TrailingZeroCount(usedAttributes);
DeclareInputAttributePerPatch(context, index);
usedAttributes &= ~(1 << index);
DeclareInputAttributePerPatch(context, attr);
}
}
@ -566,16 +573,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
{
string layout = string.Empty;
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
{
layout = $"layout (location = {32 + attr}) ";
}
int location = context.Config.GetPerPatchAttributeLocation(attr);
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
context.AppendLine($"{layout}patch in vec4 {name};");
context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
}
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
@ -624,28 +625,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, int usedAttributes)
private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
{
while (usedAttributes != 0)
foreach (int attr in attrs.OrderBy(x => x))
{
int index = BitOperations.TrailingZeroCount(usedAttributes);
DeclareOutputAttributePerPatch(context, index);
usedAttributes &= ~(1 << index);
DeclareOutputAttributePerPatch(context, attr);
}
}
private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
{
string layout = string.Empty;
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
{
layout = $"layout (location = {32 + attr}) ";
}
int location = context.Config.GetPerPatchAttributeLocation(attr);
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
context.AppendLine($"{layout}patch out vec4 {name};");
context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
}
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)

View file

@ -28,33 +28,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
{
{ AttributeConsts.TessLevelOuter0, new BuiltInAttribute("gl_TessLevelOuter[0]", VariableType.F32) },
{ AttributeConsts.TessLevelOuter1, new BuiltInAttribute("gl_TessLevelOuter[1]", VariableType.F32) },
{ AttributeConsts.TessLevelOuter2, new BuiltInAttribute("gl_TessLevelOuter[2]", VariableType.F32) },
{ AttributeConsts.TessLevelOuter3, new BuiltInAttribute("gl_TessLevelOuter[3]", VariableType.F32) },
{ AttributeConsts.TessLevelInner0, new BuiltInAttribute("gl_TessLevelInner[0]", VariableType.F32) },
{ AttributeConsts.TessLevelInner1, new BuiltInAttribute("gl_TessLevelInner[1]", VariableType.F32) },
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
// Special.
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
@ -170,7 +164,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
value &= AttributeConsts.Mask & ~3;
char swzMask = GetSwizzleMask((value >> 2) & 3);
if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
if (perPatch)
{
if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
{
value -= AttributeConsts.UserAttributePerPatchBase;
return $"{DefaultNames.PerPatchAttributePrefix}{(value >> 4)}.{swzMask}";
}
else if (value < AttributeConsts.UserAttributePerPatchBase)
{
return value switch
{
AttributeConsts.TessLevelOuter0 => "gl_TessLevelOuter[0]",
AttributeConsts.TessLevelOuter1 => "gl_TessLevelOuter[1]",
AttributeConsts.TessLevelOuter2 => "gl_TessLevelOuter[2]",
AttributeConsts.TessLevelOuter3 => "gl_TessLevelOuter[3]",
AttributeConsts.TessLevelInner0 => "gl_TessLevelInner[0]",
AttributeConsts.TessLevelInner1 => "gl_TessLevelInner[1]",
_ => null
};
}
}
else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
{
value -= AttributeConsts.UserAttributeBase;
@ -180,11 +196,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
if (!indexable && perPatch)
{
prefix = DefaultNames.PerPatchAttributePrefix;
}
if (indexable)
{
string name = prefix;
@ -202,7 +213,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string name = $"{prefix}{(value >> 4)}_{swzMask}";
if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
{
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
}
@ -213,7 +224,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string name = $"{prefix}{(value >> 4)}";
if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
{
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
}
@ -277,7 +288,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string name = builtInAttr.Name;
if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
{
name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
}