Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan 2023-07-11 14:07:41 -03:00 committed by GitHub
parent fa32ef9275
commit 9c6071a645
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
51 changed files with 364 additions and 496 deletions

View file

@ -125,7 +125,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<SetProgramCommand>(CommandType.SetProgram);
Register<SetRasterizerDiscardCommand>(CommandType.SetRasterizerDiscard);
Register<SetRenderTargetColorMasksCommand>(CommandType.SetRenderTargetColorMasks);
Register<SetRenderTargetScaleCommand>(CommandType.SetRenderTargetScale);
Register<SetRenderTargetsCommand>(CommandType.SetRenderTargets);
Register<SetScissorsCommand>(CommandType.SetScissor);
Register<SetStencilTestCommand>(CommandType.SetStencilTest);
@ -138,7 +137,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<TextureBarrierTiledCommand>(CommandType.TextureBarrierTiled);
Register<TryHostConditionalRenderingCommand>(CommandType.TryHostConditionalRendering);
Register<TryHostConditionalRenderingFlushCommand>(CommandType.TryHostConditionalRenderingFlush);
Register<UpdateRenderScaleCommand>(CommandType.UpdateRenderScale);
return maxCommandSize;
}

View file

@ -87,7 +87,6 @@
SetProgram,
SetRasterizerDiscard,
SetRenderTargetColorMasks,
SetRenderTargetScale,
SetRenderTargets,
SetScissor,
SetStencilTest,
@ -100,6 +99,5 @@
TextureBarrierTiled,
TryHostConditionalRendering,
TryHostConditionalRenderingFlush,
UpdateRenderScale,
}
}

View file

@ -8,18 +8,16 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
public readonly CommandType CommandType => CommandType.CreateTexture;
private TableRef<ThreadedTexture> _texture;
private TextureCreateInfo _info;
private float _scale;
public void Set(TableRef<ThreadedTexture> texture, TextureCreateInfo info, float scale)
public void Set(TableRef<ThreadedTexture> texture, TextureCreateInfo info)
{
_texture = texture;
_info = info;
_scale = scale;
}
public static void Run(ref CreateTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._texture.Get(threaded).Base = renderer.CreateTexture(command._info, command._scale);
command._texture.Get(threaded).Base = renderer.CreateTexture(command._info);
}
}
}

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@ -10,13 +10,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
private TableRef<ThreadedCounterEvent> _event;
private CounterType _type;
private TableRef<EventHandler<ulong>> _resultHandler;
private float _divisor;
private bool _hostReserved;
public void Set(TableRef<ThreadedCounterEvent> evt, CounterType type, TableRef<EventHandler<ulong>> resultHandler, bool hostReserved)
public void Set(TableRef<ThreadedCounterEvent> evt, CounterType type, TableRef<EventHandler<ulong>> resultHandler, float divisor, bool hostReserved)
{
_event = evt;
_type = type;
_resultHandler = resultHandler;
_divisor = divisor;
_hostReserved = hostReserved;
}
@ -24,7 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
ThreadedCounterEvent evt = command._event.Get(threaded);
evt.Create(renderer, command._type, command._resultHandler.Get(threaded), command._hostReserved);
evt.Create(renderer, command._type, command._resultHandler.Get(threaded), command._divisor, command._hostReserved);
}
}
}

View file

@ -1,18 +0,0 @@
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRenderTargetScaleCommand : IGALCommand, IGALCommand<SetRenderTargetScaleCommand>
{
public readonly CommandType CommandType => CommandType.SetRenderTargetScale;
private float _scale;
public void Set(float scale)
{
_scale = scale;
}
public static void Run(ref SetRenderTargetScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetRenderTargetScale(command._scale);
}
}
}

View file

@ -7,18 +7,16 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
public readonly CommandType CommandType => CommandType.SetViewports;
private SpanRef<Viewport> _viewports;
private bool _disableTransform;
public void Set(SpanRef<Viewport> viewports, bool disableTransform)
public void Set(SpanRef<Viewport> viewports)
{
_viewports = viewports;
_disableTransform = disableTransform;
}
public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ReadOnlySpan<Viewport> viewports = command._viewports.Get(threaded);
renderer.Pipeline.SetViewports(viewports, command._disableTransform);
renderer.Pipeline.SetViewports(viewports);
command._viewports.Dispose(threaded);
}
}

View file

@ -1,25 +0,0 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct UpdateRenderScaleCommand : IGALCommand, IGALCommand<UpdateRenderScaleCommand>
{
public readonly CommandType CommandType => CommandType.UpdateRenderScale;
private SpanRef<float> _scales;
private int _totalCount;
private int _fragmentCount;
public void Set(SpanRef<float> scales, int totalCount, int fragmentCount)
{
_scales = scales;
_totalCount = totalCount;
_fragmentCount = fragmentCount;
}
public static void Run(ref UpdateRenderScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.UpdateRenderScale(command._scales.Get(threaded), command._totalCount, command._fragmentCount);
command._scales.Dispose(threaded);
}
}
}

View file

@ -70,10 +70,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
}
}
public void Create(IRenderer renderer, CounterType type, System.EventHandler<ulong> eventHandler, bool hostReserved)
public void Create(IRenderer renderer, CounterType type, System.EventHandler<ulong> eventHandler, float divisor, bool hostReserved)
{
ThreadedHelpers.SpinUntilExchange(ref _createLock, 1, 0);
Base = renderer.ReportCounter(type, eventHandler, hostReserved || _reserved);
Base = renderer.ReportCounter(type, eventHandler, divisor, hostReserved || _reserved);
Volatile.Write(ref _createLock, 0);
}
}

View file

@ -17,13 +17,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
public int Height => _info.Height;
public float ScaleFactor { get; }
public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info, float scale)
public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info)
{
_renderer = renderer;
_info = info;
ScaleFactor = scale;
}
private TableRef<T> Ref<T>(T reference)
@ -64,7 +61,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
ThreadedTexture newTex = new(_renderer, info, ScaleFactor);
ThreadedTexture newTex = new(_renderer, info);
_renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
_renderer.QueueCommand();

View file

@ -261,12 +261,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetRenderTargetScale(float scale)
{
_renderer.New<SetRenderTargetScaleCommand>().Set(scale);
_renderer.QueueCommand();
}
public void SetScissors(ReadOnlySpan<Rectangle<int>> scissors)
{
_renderer.New<SetScissorsCommand>().Set(_renderer.CopySpan(scissors));
@ -321,9 +315,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform)
public void SetViewports(ReadOnlySpan<Viewport> viewports)
{
_renderer.New<SetViewportsCommand>().Set(_renderer.CopySpan(viewports), disableTransform);
_renderer.New<SetViewportsCommand>().Set(_renderer.CopySpan(viewports));
_renderer.QueueCommand();
}
@ -368,11 +362,5 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
return false;
}
public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
{
_renderer.New<UpdateRenderScaleCommand>().Set(_renderer.CopySpan(scales[..totalCount]), totalCount, fragmentCount);
_renderer.QueueCommand();
}
}
}

View file

@ -320,21 +320,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading
QueueCommand();
}
public ITexture CreateTexture(TextureCreateInfo info, float scale)
public ITexture CreateTexture(TextureCreateInfo info)
{
if (IsGpuThread())
{
var texture = new ThreadedTexture(this, info, scale);
New<CreateTextureCommand>().Set(Ref(texture), info, scale);
var texture = new ThreadedTexture(this, info);
New<CreateTextureCommand>().Set(Ref(texture), info);
QueueCommand();
return texture;
}
else
{
var texture = new ThreadedTexture(this, info, scale)
var texture = new ThreadedTexture(this, info)
{
Base = _baseRenderer.CreateTexture(info, scale),
Base = _baseRenderer.CreateTexture(info),
};
return texture;
@ -410,10 +410,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
QueueCommand();
}
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved)
{
ThreadedCounterEvent evt = new(this, type, _lastSampleCounterClear);
New<ReportCounterCommand>().Set(Ref(evt), type, Ref(resultHandler), hostReserved);
ThreadedCounterEvent evt = new ThreadedCounterEvent(this, type, _lastSampleCounterClear);
New<ReportCounterCommand>().Set(Ref(evt), type, Ref(resultHandler), divisor, hostReserved);
QueueCommand();
if (type == CounterType.SamplesPassed)