Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan 2023-07-11 14:07:41 -03:00 committed by GitHub
parent fa32ef9275
commit 9c6071a645
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
51 changed files with 364 additions and 496 deletions

View file

@ -8,18 +8,16 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
public readonly CommandType CommandType => CommandType.CreateTexture;
private TableRef<ThreadedTexture> _texture;
private TextureCreateInfo _info;
private float _scale;
public void Set(TableRef<ThreadedTexture> texture, TextureCreateInfo info, float scale)
public void Set(TableRef<ThreadedTexture> texture, TextureCreateInfo info)
{
_texture = texture;
_info = info;
_scale = scale;
}
public static void Run(ref CreateTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._texture.Get(threaded).Base = renderer.CreateTexture(command._info, command._scale);
command._texture.Get(threaded).Base = renderer.CreateTexture(command._info);
}
}
}

View file

@ -10,13 +10,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
private TableRef<ThreadedCounterEvent> _event;
private CounterType _type;
private TableRef<EventHandler<ulong>> _resultHandler;
private float _divisor;
private bool _hostReserved;
public void Set(TableRef<ThreadedCounterEvent> evt, CounterType type, TableRef<EventHandler<ulong>> resultHandler, bool hostReserved)
public void Set(TableRef<ThreadedCounterEvent> evt, CounterType type, TableRef<EventHandler<ulong>> resultHandler, float divisor, bool hostReserved)
{
_event = evt;
_type = type;
_resultHandler = resultHandler;
_divisor = divisor;
_hostReserved = hostReserved;
}
@ -24,7 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
ThreadedCounterEvent evt = command._event.Get(threaded);
evt.Create(renderer, command._type, command._resultHandler.Get(threaded), command._hostReserved);
evt.Create(renderer, command._type, command._resultHandler.Get(threaded), command._divisor, command._hostReserved);
}
}
}

View file

@ -1,18 +0,0 @@
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRenderTargetScaleCommand : IGALCommand, IGALCommand<SetRenderTargetScaleCommand>
{
public readonly CommandType CommandType => CommandType.SetRenderTargetScale;
private float _scale;
public void Set(float scale)
{
_scale = scale;
}
public static void Run(ref SetRenderTargetScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetRenderTargetScale(command._scale);
}
}
}

View file

@ -7,18 +7,16 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
public readonly CommandType CommandType => CommandType.SetViewports;
private SpanRef<Viewport> _viewports;
private bool _disableTransform;
public void Set(SpanRef<Viewport> viewports, bool disableTransform)
public void Set(SpanRef<Viewport> viewports)
{
_viewports = viewports;
_disableTransform = disableTransform;
}
public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ReadOnlySpan<Viewport> viewports = command._viewports.Get(threaded);
renderer.Pipeline.SetViewports(viewports, command._disableTransform);
renderer.Pipeline.SetViewports(viewports);
command._viewports.Dispose(threaded);
}
}

View file

@ -1,25 +0,0 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct UpdateRenderScaleCommand : IGALCommand, IGALCommand<UpdateRenderScaleCommand>
{
public readonly CommandType CommandType => CommandType.UpdateRenderScale;
private SpanRef<float> _scales;
private int _totalCount;
private int _fragmentCount;
public void Set(SpanRef<float> scales, int totalCount, int fragmentCount)
{
_scales = scales;
_totalCount = totalCount;
_fragmentCount = fragmentCount;
}
public static void Run(ref UpdateRenderScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.UpdateRenderScale(command._scales.Get(threaded), command._totalCount, command._fragmentCount);
command._scales.Dispose(threaded);
}
}
}