Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
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gdkchan 2023-07-11 14:07:41 -03:00 committed by GitHub
parent fa32ef9275
commit 9c6071a645
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GPG key ID: 4AEE18F83AFDEB23
51 changed files with 364 additions and 496 deletions

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@ -8,18 +8,16 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
public readonly CommandType CommandType => CommandType.CreateTexture;
private TableRef<ThreadedTexture> _texture;
private TextureCreateInfo _info;
private float _scale;
public void Set(TableRef<ThreadedTexture> texture, TextureCreateInfo info, float scale)
public void Set(TableRef<ThreadedTexture> texture, TextureCreateInfo info)
{
_texture = texture;
_info = info;
_scale = scale;
}
public static void Run(ref CreateTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._texture.Get(threaded).Base = renderer.CreateTexture(command._info, command._scale);
command._texture.Get(threaded).Base = renderer.CreateTexture(command._info);
}
}
}