Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan 2023-07-11 14:07:41 -03:00 committed by GitHub
parent fa32ef9275
commit 9c6071a645
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GPG key ID: 4AEE18F83AFDEB23
51 changed files with 364 additions and 496 deletions

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@ -261,12 +261,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetRenderTargetScale(float scale)
{
_renderer.New<SetRenderTargetScaleCommand>().Set(scale);
_renderer.QueueCommand();
}
public void SetScissors(ReadOnlySpan<Rectangle<int>> scissors)
{
_renderer.New<SetScissorsCommand>().Set(_renderer.CopySpan(scissors));
@ -321,9 +315,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform)
public void SetViewports(ReadOnlySpan<Viewport> viewports)
{
_renderer.New<SetViewportsCommand>().Set(_renderer.CopySpan(viewports), disableTransform);
_renderer.New<SetViewportsCommand>().Set(_renderer.CopySpan(viewports));
_renderer.QueueCommand();
}
@ -368,11 +362,5 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
return false;
}
public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
{
_renderer.New<UpdateRenderScaleCommand>().Set(_renderer.CopySpan(scales[..totalCount]), totalCount, fragmentCount);
_renderer.QueueCommand();
}
}
}