Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan 2023-07-11 14:07:41 -03:00 committed by GitHub
parent fa32ef9275
commit 9c6071a645
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
51 changed files with 364 additions and 496 deletions

View file

@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
originalInfo.SwizzleB,
originalInfo.SwizzleA);
_intermediaryTexture = new TextureStorage(_renderer, info, view.ScaleFactor);
_intermediaryTexture = new TextureStorage(_renderer, info);
_intermediaryTexture.CreateDefaultView();
}

View file

@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
if (_textureStorage == null || _textureStorage.Info.Width != view.Width || _textureStorage.Info.Height != view.Height)
{
_textureStorage?.Dispose();
_textureStorage = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
_textureStorage = new TextureStorage(_renderer, view.Info);
_textureStorage.CreateDefaultView();
}

View file

@ -147,8 +147,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
SwizzleComponent.Blue,
SwizzleComponent.Alpha);
_areaTexture = new TextureStorage(_renderer, areaInfo, 1);
_searchTexture = new TextureStorage(_renderer, searchInfo, 1);
_areaTexture = new TextureStorage(_renderer, areaInfo);
_searchTexture = new TextureStorage(_renderer, searchInfo);
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
@ -165,11 +165,11 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
if (_outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height)
{
_outputTexture?.Dispose();
_outputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
_outputTexture = new TextureStorage(_renderer, view.Info);
_outputTexture.CreateDefaultView();
_edgeOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
_edgeOutputTexture = new TextureStorage(_renderer, view.Info);
_edgeOutputTexture.CreateDefaultView();
_blendOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
_blendOutputTexture = new TextureStorage(_renderer, view.Info);
_blendOutputTexture.CreateDefaultView();
DeleteShaders();

View file

@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
SwizzleComponent.Red,
SwizzleComponent.Green,
SwizzleComponent.Blue,
SwizzleComponent.Alpha), 1f);
SwizzleComponent.Alpha));
}
public void Dispose()

View file

@ -11,15 +11,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
public int Width => Info.Width;
public int Height => Info.Height;
public float ScaleFactor { get; }
public Target Target => Info.Target;
public Format Format => Info.Format;
public TextureBase(TextureCreateInfo info, float scaleFactor = 1f)
public TextureBase(TextureCreateInfo info)
{
Info = info;
ScaleFactor = scaleFactor;
Handle = GL.GenTexture();
}

View file

@ -349,7 +349,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
public TextureView BgraSwap(TextureView from)
{
TextureView to = (TextureView)_renderer.CreateTexture(from.Info, from.ScaleFactor);
TextureView to = (TextureView)_renderer.CreateTexture(from.Info);
EnsurePbo(from);

View file

@ -8,7 +8,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
public ITextureInfo Storage => this;
public int Handle { get; private set; }
public float ScaleFactor { get; private set; }
public TextureCreateInfo Info { get; }
@ -18,13 +17,12 @@ namespace Ryujinx.Graphics.OpenGL.Image
internal ITexture DefaultView { get; private set; }
public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info, float scaleFactor)
public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info)
{
_renderer = renderer;
Info = info;
Handle = GL.GenTexture();
ScaleFactor = scaleFactor;
CreateImmutableStorage();
}

View file

@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureStorage parent,
TextureCreateInfo info,
int firstLayer,
int firstLevel) : base(info, parent.ScaleFactor)
int firstLevel) : base(info)
{
_renderer = renderer;
_parent = parent;

View file

@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.OpenGL
return new Sampler(info);
}
public ITexture CreateTexture(TextureCreateInfo info, float scaleFactor)
public ITexture CreateTexture(TextureCreateInfo info)
{
if (info.Target == Target.TextureBuffer)
{
@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.OpenGL
}
else
{
return ResourcePool.GetTextureOrNull(info, scaleFactor) ?? new TextureStorage(this, info, scaleFactor).CreateDefaultView();
return ResourcePool.GetTextureOrNull(info) ?? new TextureStorage(this, info).CreateDefaultView();
}
}
@ -194,9 +194,9 @@ namespace Ryujinx.Graphics.OpenGL
ResourcePool.Tick();
}
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved)
{
return _counters.QueueReport(type, resultHandler, _pipeline.DrawCount, hostReserved);
return _counters.QueueReport(type, resultHandler, divisor, _pipeline.DrawCount, hostReserved);
}
public void Initialize(GraphicsDebugLevel glLogLevel)
@ -210,7 +210,6 @@ namespace Ryujinx.Graphics.OpenGL
GL.Arb.MaxShaderCompilerThreads(Math.Min(Environment.ProcessorCount, 8));
}
_pipeline.Initialize(this);
_counters.Initialize(_pipeline);
// This is required to disable [0, 1] clamping for SNorm outputs on compatibility profiles.

View file

@ -44,9 +44,7 @@ namespace Ryujinx.Graphics.OpenGL
private CounterQueueEvent _activeConditionalRender;
private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
private readonly Vector4<float>[] _renderScale = new Vector4<float>[73];
private int _fragmentScaleCount;
private Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
private readonly (TextureBase, Format)[] _images;
private TextureBase _unit0Texture;
@ -66,7 +64,6 @@ namespace Ryujinx.Graphics.OpenGL
private bool _tfEnabled;
private TransformFeedbackPrimitiveType _tfTopology;
private SupportBufferUpdater _supportBuffer;
private readonly BufferHandle[] _tfbs;
private readonly BufferRange[] _tfbTargets;
@ -84,22 +81,10 @@ namespace Ryujinx.Graphics.OpenGL
_images = new (TextureBase, Format)[SavedImages];
var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
new Span<Vector4<float>>(_renderScale).Fill(defaultScale);
_tfbs = new BufferHandle[Constants.MaxTransformFeedbackBuffers];
_tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers];
}
public void Initialize(OpenGLRenderer renderer)
{
_supportBuffer = new SupportBufferUpdater(renderer);
GL.BindBufferBase(BufferRangeTarget.UniformBuffer, 0, Unsafe.As<BufferHandle, int>(ref _supportBuffer.Handle));
_supportBuffer.UpdateFragmentIsBgra(_fpIsBgra, 0, SupportBuffer.FragmentIsBgraCount);
_supportBuffer.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount);
}
public void Barrier()
{
GL.MemoryBarrier(MemoryBarrierFlags.AllBarrierBits);
@ -684,8 +669,6 @@ namespace Ryujinx.Graphics.OpenGL
{
if (texture is TextureView view && sampler is Sampler samp)
{
_supportBuffer.Commit();
if (HwCapabilities.SupportsDrawTexture)
{
GL.NV.DrawTexture(
@ -777,16 +760,6 @@ namespace Ryujinx.Graphics.OpenGL
_tfEnabled = false;
}
public double GetCounterDivisor(CounterType type)
{
if (type == CounterType.SamplesPassed)
{
return _renderScale[0].X * _renderScale[0].X;
}
return 1;
}
public void SetAlphaTest(bool enable, float reference, CompareOp op)
{
if (!enable)
@ -1172,12 +1145,6 @@ namespace Ryujinx.Graphics.OpenGL
_rasterizerDiscard = discard;
}
public void SetRenderTargetScale(float scale)
{
_renderScale[0].X = scale;
_supportBuffer.UpdateRenderScale(_renderScale, 0, 1); // Just the first element.
}
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMasks)
{
_componentMasks = 0;
@ -1194,8 +1161,6 @@ namespace Ryujinx.Graphics.OpenGL
{
EnsureFramebuffer();
bool isBgraChanged = false;
for (int index = 0; index < colors.Length; index++)
{
TextureView color = (TextureView)colors[index];
@ -1209,18 +1174,12 @@ namespace Ryujinx.Graphics.OpenGL
if (_fpIsBgra[index].X != isBgra)
{
_fpIsBgra[index].X = isBgra;
isBgraChanged = true;
RestoreComponentMask(index);
}
}
}
if (isBgraChanged)
{
_supportBuffer.UpdateFragmentIsBgra(_fpIsBgra, 0, SupportBuffer.FragmentIsBgraCount);
}
TextureView depthStencilView = (TextureView)depthStencil;
_framebuffer.AttachDepthStencil(depthStencilView);
@ -1411,7 +1370,7 @@ namespace Ryujinx.Graphics.OpenGL
_vertexArray.SetVertexBuffers(vertexBuffers);
}
public void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform)
public void SetViewports(ReadOnlySpan<Viewport> viewports)
{
Array.Resize(ref _viewportArray, viewports.Length * 4);
Array.Resize(ref _depthRangeArray, viewports.Length * 2);
@ -1450,19 +1409,6 @@ namespace Ryujinx.Graphics.OpenGL
GL.ViewportArray(0, viewports.Length, viewportArray);
GL.DepthRangeArray(0, viewports.Length, depthRangeArray);
float disableTransformF = disableTransform ? 1.0f : 0.0f;
if (_supportBuffer.Data.ViewportInverse.W != disableTransformF || disableTransform)
{
float scale = _renderScale[0].X;
_supportBuffer.UpdateViewportInverse(new Vector4<float>
{
X = scale * 2f / viewports[0].Region.Width,
Y = scale * 2f / viewports[0].Region.Height,
Z = 1,
W = disableTransformF
});
}
}
public void TextureBarrier()
@ -1552,36 +1498,9 @@ namespace Ryujinx.Graphics.OpenGL
return (_boundDrawFramebuffer, _boundReadFramebuffer);
}
public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
{
bool changed = false;
for (int index = 0; index < totalCount; index++)
{
if (_renderScale[1 + index].X != scales[index])
{
_renderScale[1 + index].X = scales[index];
changed = true;
}
}
// Only update fragment count if there are scales after it for the vertex stage.
if (fragmentCount != totalCount && fragmentCount != _fragmentScaleCount)
{
_fragmentScaleCount = fragmentCount;
_supportBuffer.UpdateFragmentRenderScaleCount(_fragmentScaleCount);
}
if (changed)
{
_supportBuffer.UpdateRenderScale(_renderScale, 0, 1 + totalCount);
}
}
private void PrepareForDispatch()
{
_unit0Texture?.Bind(0);
_supportBuffer.Commit();
}
private void PreDraw(int vertexCount)
@ -1601,7 +1520,6 @@ namespace Ryujinx.Graphics.OpenGL
DrawCount++;
_unit0Texture?.Bind(0);
_supportBuffer.Commit();
}
private void PostDraw()
@ -1752,8 +1670,6 @@ namespace Ryujinx.Graphics.OpenGL
public void Dispose()
{
_supportBuffer?.Dispose();
for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)
{
if (_tfbs[i] != BufferHandle.Null)

View file

@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
}
}
public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler, ulong lastDrawIndex, bool hostReserved)
public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler, float divisor, ulong lastDrawIndex, bool hostReserved)
{
CounterQueueEvent result;
ulong draws = lastDrawIndex - _current.DrawIndex;
@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
_current.ReserveForHostAccess();
}
_current.Complete(draws > 0, _pipeline.GetCounterDivisor(Type));
_current.Complete(draws > 0, divisor);
_events.Enqueue(_current);
_current.OnResult += resultHandler;

View file

@ -23,9 +23,9 @@ namespace Ryujinx.Graphics.OpenGL.Queries
}
}
public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, ulong lastDrawIndex, bool hostReserved)
public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, float divisor, ulong lastDrawIndex, bool hostReserved)
{
return _counterQueues[(int)type].QueueReport(resultHandler, lastDrawIndex, hostReserved);
return _counterQueues[(int)type].QueueReport(resultHandler, divisor, lastDrawIndex, hostReserved);
}
public void QueueReset(CounterType type)

View file

@ -9,7 +9,6 @@ namespace Ryujinx.Graphics.OpenGL
{
public TextureCreateInfo Info;
public TextureView View;
public float ScaleFactor;
public int RemainingFrames;
}
@ -42,7 +41,6 @@ namespace Ryujinx.Graphics.OpenGL
{
Info = view.Info,
View = view,
ScaleFactor = view.ScaleFactor,
RemainingFrames = DisposedLiveFrames
});
}
@ -52,9 +50,8 @@ namespace Ryujinx.Graphics.OpenGL
/// Attempt to obtain a texture from the resource cache with the desired parameters.
/// </summary>
/// <param name="info">The creation info for the desired texture</param>
/// <param name="scaleFactor">The scale factor for the desired texture</param>
/// <returns>A TextureView with the description specified, or null if one was not found.</returns>
public TextureView GetTextureOrNull(TextureCreateInfo info, float scaleFactor)
public TextureView GetTextureOrNull(TextureCreateInfo info)
{
lock (_lock)
{
@ -65,11 +62,8 @@ namespace Ryujinx.Graphics.OpenGL
foreach (DisposedTexture texture in list)
{
if (scaleFactor == texture.ScaleFactor)
{
list.Remove(texture);
return texture.View;
}
list.Remove(texture);
return texture.View;
}
return null;

View file

@ -111,12 +111,11 @@ namespace Ryujinx.Graphics.OpenGL
GL.Clear(ClearBufferMask.ColorBufferBit);
int srcX0, srcX1, srcY0, srcY1;
float scale = viewConverted.ScaleFactor;
if (crop.Left == 0 && crop.Right == 0)
{
srcX0 = 0;
srcX1 = (int)(viewConverted.Width / scale);
srcX1 = viewConverted.Width;
}
else
{
@ -127,7 +126,7 @@ namespace Ryujinx.Graphics.OpenGL
if (crop.Top == 0 && crop.Bottom == 0)
{
srcY0 = 0;
srcY1 = (int)(viewConverted.Height / scale);
srcY1 = viewConverted.Height;
}
else
{
@ -135,14 +134,6 @@ namespace Ryujinx.Graphics.OpenGL
srcY1 = crop.Bottom;
}
if (scale != 1f)
{
srcX0 = (int)(srcX0 * scale);
srcY0 = (int)(srcY0 * scale);
srcX1 = (int)Math.Ceiling(srcX1 * scale);
srcY1 = (int)Math.Ceiling(srcY1 * scale);
}
float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY));
float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX));
@ -408,7 +399,7 @@ namespace Ryujinx.Graphics.OpenGL
SwizzleComponent.Alpha);
_isBgra = forceBgra;
_upscaledTexture = _renderer.CreateTexture(info, 1) as TextureView;
_upscaledTexture = _renderer.CreateTexture(info) as TextureView;
}
public void SetScalingFilterLevel(float level)