Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
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51 changed files with 364 additions and 496 deletions
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@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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SwizzleComponent.Red,
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SwizzleComponent.Green,
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SwizzleComponent.Blue,
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SwizzleComponent.Alpha), 1f);
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SwizzleComponent.Alpha));
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}
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public void Dispose()
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@ -11,15 +11,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public int Width => Info.Width;
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public int Height => Info.Height;
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public float ScaleFactor { get; }
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public Target Target => Info.Target;
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public Format Format => Info.Format;
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public TextureBase(TextureCreateInfo info, float scaleFactor = 1f)
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public TextureBase(TextureCreateInfo info)
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{
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Info = info;
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ScaleFactor = scaleFactor;
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Handle = GL.GenTexture();
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}
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@ -349,7 +349,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public TextureView BgraSwap(TextureView from)
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{
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TextureView to = (TextureView)_renderer.CreateTexture(from.Info, from.ScaleFactor);
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TextureView to = (TextureView)_renderer.CreateTexture(from.Info);
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EnsurePbo(from);
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@ -8,7 +8,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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public ITextureInfo Storage => this;
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public int Handle { get; private set; }
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public float ScaleFactor { get; private set; }
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public TextureCreateInfo Info { get; }
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@ -18,13 +17,12 @@ namespace Ryujinx.Graphics.OpenGL.Image
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internal ITexture DefaultView { get; private set; }
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public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info, float scaleFactor)
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public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info)
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{
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_renderer = renderer;
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Info = info;
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Handle = GL.GenTexture();
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ScaleFactor = scaleFactor;
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CreateImmutableStorage();
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}
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@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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TextureStorage parent,
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TextureCreateInfo info,
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int firstLayer,
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int firstLevel) : base(info, parent.ScaleFactor)
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int firstLevel) : base(info)
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{
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_renderer = renderer;
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_parent = parent;
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