Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan 2023-07-11 14:07:41 -03:00 committed by GitHub
parent fa32ef9275
commit 9c6071a645
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GPG key ID: 4AEE18F83AFDEB23
51 changed files with 364 additions and 496 deletions

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@ -8,7 +8,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
public ITextureInfo Storage => this;
public int Handle { get; private set; }
public float ScaleFactor { get; private set; }
public TextureCreateInfo Info { get; }
@ -18,13 +17,12 @@ namespace Ryujinx.Graphics.OpenGL.Image
internal ITexture DefaultView { get; private set; }
public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info, float scaleFactor)
public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info)
{
_renderer = renderer;
Info = info;
Handle = GL.GenTexture();
ScaleFactor = scaleFactor;
CreateImmutableStorage();
}