Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
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51 changed files with 364 additions and 496 deletions
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@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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originalInfo.SwizzleB,
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originalInfo.SwizzleA);
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_intermediaryTexture?.Dispose();
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_intermediaryTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
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_intermediaryTexture = _renderer.CreateTexture(info) as TextureView;
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}
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_pipeline.SetCommandBuffer(cbs);
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@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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if (_texture == null || _texture.Width != view.Width || _texture.Height != view.Height)
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{
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_texture?.Dispose();
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_texture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView;
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_texture = _renderer.CreateTexture(view.Info) as TextureView;
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}
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_pipeline.SetCommandBuffer(cbs);
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@ -177,8 +177,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
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var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
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_areaTexture = _renderer.CreateTexture(areaInfo, 1) as TextureView;
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_searchTexture = _renderer.CreateTexture(searchInfo, 1) as TextureView;
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_areaTexture = _renderer.CreateTexture(areaInfo) as TextureView;
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_searchTexture = _renderer.CreateTexture(searchInfo) as TextureView;
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_areaTexture.SetData(areaTexture);
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_searchTexture.SetData(searchTexture);
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@ -193,9 +193,9 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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_edgeOutputTexture?.Dispose();
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_blendOutputTexture?.Dispose();
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_outputTexture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView;
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_edgeOutputTexture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView;
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_blendOutputTexture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView;
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_outputTexture = _renderer.CreateTexture(view.Info) as TextureView;
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_edgeOutputTexture = _renderer.CreateTexture(view.Info) as TextureView;
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_blendOutputTexture = _renderer.CreateTexture(view.Info) as TextureView;
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}
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_pipeline.SetCommandBuffer(cbs);
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