Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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ChocolArm64/Decoders/OpCodeAlu64.cs
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24
ChocolArm64/Decoders/OpCodeAlu64.cs
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using ChocolArm64.Instructions;
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using ChocolArm64.State;
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namespace ChocolArm64.Decoders
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{
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class OpCodeAlu64 : OpCode64, IOpCodeAlu64
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{
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public int Rd { get; protected set; }
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public int Rn { get; private set; }
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public DataOp DataOp { get; private set; }
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public OpCodeAlu64(Inst inst, long position, int opCode) : base(inst, position, opCode)
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{
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Rd = (opCode >> 0) & 0x1f;
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Rn = (opCode >> 5) & 0x1f;
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DataOp = (DataOp)((opCode >> 24) & 0x3);
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RegisterSize = (opCode >> 31) != 0
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? State.RegisterSize.Int64
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: State.RegisterSize.Int32;
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}
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}
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}
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