Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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ChocolArm64/Decoders/OpCodeBImmCond64.cs
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ChocolArm64/Decoders/OpCodeBImmCond64.cs
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using ChocolArm64.Instructions;
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namespace ChocolArm64.Decoders
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{
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class OpCodeBImmCond64 : OpCodeBImm64, IOpCodeCond64
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{
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public Cond Cond { get; private set; }
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public OpCodeBImmCond64(Inst inst, long position, int opCode) : base(inst, position, opCode)
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{
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int o0 = (opCode >> 4) & 1;
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if (o0 != 0)
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{
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Emitter = InstEmit.Und;
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return;
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}
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Cond = (Cond)(opCode & 0xf);
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Imm = position + DecoderHelper.DecodeImmS19_2(opCode);
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}
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}
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}
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