Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
29
ChocolArm64/Decoders/OpCodeBfm64.cs
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29
ChocolArm64/Decoders/OpCodeBfm64.cs
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using ChocolArm64.Instructions;
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namespace ChocolArm64.Decoders
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{
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class OpCodeBfm64 : OpCodeAlu64
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{
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public long WMask { get; private set; }
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public long TMask { get; private set; }
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public int Pos { get; private set; }
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public int Shift { get; private set; }
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public OpCodeBfm64(Inst inst, long position, int opCode) : base(inst, position, opCode)
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{
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var bm = DecoderHelper.DecodeBitMask(opCode, false);
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if (bm.IsUndefined)
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{
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Emitter = InstEmit.Und;
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return;
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}
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WMask = bm.WMask;
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TMask = bm.TMask;
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Pos = bm.Pos;
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Shift = bm.Shift;
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}
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}
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}
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