Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
This commit is contained in:
parent
5a87e58183
commit
9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions
28
ChocolArm64/Decoders/OpCodeMemLit64.cs
Normal file
28
ChocolArm64/Decoders/OpCodeMemLit64.cs
Normal file
|
@ -0,0 +1,28 @@
|
|||
using ChocolArm64.Instructions;
|
||||
|
||||
namespace ChocolArm64.Decoders
|
||||
{
|
||||
class OpCodeMemLit64 : OpCode64, IOpCodeLit64
|
||||
{
|
||||
public int Rt { get; private set; }
|
||||
public long Imm { get; private set; }
|
||||
public int Size { get; private set; }
|
||||
public bool Signed { get; private set; }
|
||||
public bool Prefetch { get; private set; }
|
||||
|
||||
public OpCodeMemLit64(Inst inst, long position, int opCode) : base(inst, position, opCode)
|
||||
{
|
||||
Rt = opCode & 0x1f;
|
||||
|
||||
Imm = position + DecoderHelper.DecodeImmS19_2(opCode);
|
||||
|
||||
switch ((opCode >> 30) & 3)
|
||||
{
|
||||
case 0: Size = 2; Signed = false; Prefetch = false; break;
|
||||
case 1: Size = 3; Signed = false; Prefetch = false; break;
|
||||
case 2: Size = 2; Signed = true; Prefetch = false; break;
|
||||
case 3: Size = 0; Signed = false; Prefetch = true; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue