Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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ChocolArm64/Decoders/OpCodeMemPair64.cs
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ChocolArm64/Decoders/OpCodeMemPair64.cs
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using ChocolArm64.Instructions;
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namespace ChocolArm64.Decoders
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{
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class OpCodeMemPair64 : OpCodeMemImm64
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{
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public int Rt2 { get; private set; }
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public OpCodeMemPair64(Inst inst, long position, int opCode) : base(inst, position, opCode)
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{
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Rt2 = (opCode >> 10) & 0x1f;
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WBack = ((opCode >> 23) & 0x1) != 0;
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PostIdx = ((opCode >> 23) & 0x3) == 1;
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Extend64 = ((opCode >> 30) & 0x3) == 1;
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Size = ((opCode >> 31) & 0x1) | 2;
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DecodeImm(opCode);
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}
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protected void DecodeImm(int opCode)
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{
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Imm = ((long)(opCode >> 15) << 57) >> (57 - Size);
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}
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}
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}
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