Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
86
ChocolArm64/Instructions/InstEmitException.cs
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86
ChocolArm64/Instructions/InstEmitException.cs
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using ChocolArm64.Decoders;
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using ChocolArm64.State;
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using ChocolArm64.Translation;
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using System.Reflection.Emit;
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namespace ChocolArm64.Instructions
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{
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static partial class InstEmit
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{
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public static void Brk(ILEmitterCtx context)
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{
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EmitExceptionCall(context, nameof(CpuThreadState.OnBreak));
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}
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public static void Svc(ILEmitterCtx context)
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{
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EmitExceptionCall(context, nameof(CpuThreadState.OnSvcCall));
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}
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private static void EmitExceptionCall(ILEmitterCtx context, string mthdName)
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{
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OpCodeException64 op = (OpCodeException64)context.CurrOp;
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context.EmitStoreState();
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context.EmitLdarg(TranslatedSub.StateArgIdx);
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context.EmitLdc_I8(op.Position);
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context.EmitLdc_I4(op.Id);
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context.EmitPrivateCall(typeof(CpuThreadState), mthdName);
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//Check if the thread should still be running, if it isn't then we return 0
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//to force a return to the dispatcher and then exit the thread.
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context.EmitLdarg(TranslatedSub.StateArgIdx);
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context.EmitCallPropGet(typeof(CpuThreadState), nameof(CpuThreadState.Running));
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ILLabel lblEnd = new ILLabel();
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context.Emit(OpCodes.Brtrue_S, lblEnd);
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context.EmitLdc_I8(0);
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context.Emit(OpCodes.Ret);
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context.MarkLabel(lblEnd);
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if (context.CurrBlock.Next != null)
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{
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context.EmitLoadState(context.CurrBlock.Next);
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}
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else
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{
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context.EmitLdc_I8(op.Position + 4);
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context.Emit(OpCodes.Ret);
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}
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}
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public static void Und(ILEmitterCtx context)
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{
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OpCode64 op = context.CurrOp;
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context.EmitStoreState();
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context.EmitLdarg(TranslatedSub.StateArgIdx);
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context.EmitLdc_I8(op.Position);
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context.EmitLdc_I4(op.RawOpCode);
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context.EmitPrivateCall(typeof(CpuThreadState), nameof(CpuThreadState.OnUndefined));
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if (context.CurrBlock.Next != null)
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{
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context.EmitLoadState(context.CurrBlock.Next);
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}
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else
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{
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context.EmitLdc_I8(op.Position + 4);
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context.Emit(OpCodes.Ret);
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}
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}
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}
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}
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