Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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41
ChocolArm64/Instructions/InstEmitMove.cs
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ChocolArm64/Instructions/InstEmitMove.cs
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using ChocolArm64.Decoders;
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using ChocolArm64.Translation;
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using System.Reflection.Emit;
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namespace ChocolArm64.Instructions
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{
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static partial class InstEmit
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{
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public static void Movk(ILEmitterCtx context)
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{
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OpCodeMov64 op = (OpCodeMov64)context.CurrOp;
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context.EmitLdintzr(op.Rd);
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context.EmitLdc_I(~(0xffffL << op.Pos));
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context.Emit(OpCodes.And);
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context.EmitLdc_I(op.Imm);
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context.Emit(OpCodes.Or);
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context.EmitStintzr(op.Rd);
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}
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public static void Movn(ILEmitterCtx context)
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{
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OpCodeMov64 op = (OpCodeMov64)context.CurrOp;
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context.EmitLdc_I(~op.Imm);
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context.EmitStintzr(op.Rd);
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}
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public static void Movz(ILEmitterCtx context)
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{
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OpCodeMov64 op = (OpCodeMov64)context.CurrOp;
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context.EmitLdc_I(op.Imm);
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context.EmitStintzr(op.Rd);
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}
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}
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}
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