Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
37
ChocolArm64/Memory/IMemory.cs
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37
ChocolArm64/Memory/IMemory.cs
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namespace ChocolArm64.Memory
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{
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public interface IMemory
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{
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sbyte ReadSByte(long position);
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short ReadInt16(long position);
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int ReadInt32(long position);
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long ReadInt64(long position);
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byte ReadByte(long position);
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ushort ReadUInt16(long position);
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uint ReadUInt32(long position);
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ulong ReadUInt64(long position);
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void WriteSByte(long position, sbyte value);
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void WriteInt16(long position, short value);
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void WriteInt32(long position, int value);
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void WriteInt64(long position, long value);
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void WriteByte(long position, byte value);
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void WriteUInt16(long position, ushort value);
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void WriteUInt32(long position, uint value);
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void WriteUInt64(long position, ulong value);
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}
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}
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