Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -0,0 +1,18 @@
using System.Runtime.Intrinsics.X86;
public static class Optimizations
{
internal static bool FastFP = true;
private static bool _useAllSseIfAvailable = true;
private static bool _useSseIfAvailable = true;
private static bool _useSse2IfAvailable = true;
private static bool _useSse41IfAvailable = true;
private static bool _useSse42IfAvailable = true;
internal static bool UseSse = (_useAllSseIfAvailable && _useSseIfAvailable) && Sse.IsSupported;
internal static bool UseSse2 = (_useAllSseIfAvailable && _useSse2IfAvailable) && Sse2.IsSupported;
internal static bool UseSse41 = (_useAllSseIfAvailable && _useSse41IfAvailable) && Sse41.IsSupported;
internal static bool UseSse42 = (_useAllSseIfAvailable && _useSse42IfAvailable) && Sse42.IsSupported;
}