Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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ChocolArm64/Optimizations.cs
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18
ChocolArm64/Optimizations.cs
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using System.Runtime.Intrinsics.X86;
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public static class Optimizations
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{
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internal static bool FastFP = true;
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private static bool _useAllSseIfAvailable = true;
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private static bool _useSseIfAvailable = true;
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private static bool _useSse2IfAvailable = true;
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private static bool _useSse41IfAvailable = true;
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private static bool _useSse42IfAvailable = true;
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internal static bool UseSse = (_useAllSseIfAvailable && _useSseIfAvailable) && Sse.IsSupported;
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internal static bool UseSse2 = (_useAllSseIfAvailable && _useSse2IfAvailable) && Sse2.IsSupported;
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internal static bool UseSse41 = (_useAllSseIfAvailable && _useSse41IfAvailable) && Sse41.IsSupported;
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internal static bool UseSse42 = (_useAllSseIfAvailable && _useSse42IfAvailable) && Sse42.IsSupported;
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}
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