Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
65
ChocolArm64/Translation/ILOpCodeConst.cs
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65
ChocolArm64/Translation/ILOpCodeConst.cs
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using System.Reflection.Emit;
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using System.Runtime.InteropServices;
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namespace ChocolArm64.Translation
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{
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class ILOpCodeConst : IILEmit
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{
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[StructLayout(LayoutKind.Explicit, Size = 8)]
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private struct ImmVal
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{
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[FieldOffset(0)] public int I4;
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[FieldOffset(0)] public long I8;
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[FieldOffset(0)] public float R4;
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[FieldOffset(0)] public double R8;
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}
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private ImmVal _value;
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private enum ConstType
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{
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Int32,
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Int64,
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Single,
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Double
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}
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private ConstType _type;
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private ILOpCodeConst(ConstType type)
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{
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_type = type;
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}
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public ILOpCodeConst(int value) : this(ConstType.Int32)
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{
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_value = new ImmVal { I4 = value };
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}
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public ILOpCodeConst(long value) : this(ConstType.Int64)
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{
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_value = new ImmVal { I8 = value };
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}
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public ILOpCodeConst(float value) : this(ConstType.Single)
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{
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_value = new ImmVal { R4 = value };
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}
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public ILOpCodeConst(double value) : this(ConstType.Double)
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{
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_value = new ImmVal { R8 = value };
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}
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public void Emit(ILEmitter context)
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{
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switch (_type)
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{
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case ConstType.Int32: context.Generator.EmitLdc_I4(_value.I4); break;
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case ConstType.Int64: context.Generator.Emit(OpCodes.Ldc_I8, _value.I8); break;
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case ConstType.Single: context.Generator.Emit(OpCodes.Ldc_R4, _value.R4); break;
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case ConstType.Double: context.Generator.Emit(OpCodes.Ldc_R8, _value.R8); break;
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}
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}
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}
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}
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