Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Memory
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CachedRanges = new ValueRangeSet<int>();
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}
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public bool IsRegionModified(AMemory Memory, NvGpuBufferType BufferType, long PA, long Size)
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public bool IsRegionModified(MemoryManager Memory, NvGpuBufferType BufferType, long PA, long Size)
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{
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(bool[] Modified, long ModifiedCount) = Memory.IsRegionModified(PA, Size);
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