Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -216,9 +216,9 @@ namespace Ryujinx.Graphics.Texture
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throw new NotImplementedException(Format.ToString());
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}
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public static byte[] ReadTexture(IAMemory Memory, GalImage Image, long Position)
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public static byte[] ReadTexture(IMemory Memory, GalImage Image, long Position)
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{
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AMemory CpuMemory;
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MemoryManager CpuMemory;
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if (Memory is NvGpuVmm Vmm)
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{
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@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Texture
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}
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else
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{
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CpuMemory = (AMemory)Memory;
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CpuMemory = (MemoryManager)Memory;
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}
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Image);
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