Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -7,7 +7,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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partial class SvcHandler
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{
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private void SvcSetHeapSize(AThreadState ThreadState)
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private void SvcSetHeapSize(CpuThreadState ThreadState)
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{
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ulong Size = ThreadState.X1;
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@ -34,7 +34,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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}
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}
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private void SvcSetMemoryAttribute(AThreadState ThreadState)
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private void SvcSetMemoryAttribute(CpuThreadState ThreadState)
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{
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long Position = (long)ThreadState.X0;
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long Size = (long)ThreadState.X1;
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@ -90,7 +90,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X0 = (ulong)Result;
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}
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private void SvcMapMemory(AThreadState ThreadState)
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private void SvcMapMemory(CpuThreadState ThreadState)
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{
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long Dst = (long)ThreadState.X0;
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long Src = (long)ThreadState.X1;
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@ -151,7 +151,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X0 = (ulong)Result;
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}
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private void SvcUnmapMemory(AThreadState ThreadState)
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private void SvcUnmapMemory(CpuThreadState ThreadState)
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{
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long Dst = (long)ThreadState.X0;
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long Src = (long)ThreadState.X1;
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@ -212,7 +212,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X0 = (ulong)Result;
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}
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private void SvcQueryMemory(AThreadState ThreadState)
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private void SvcQueryMemory(CpuThreadState ThreadState)
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{
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long InfoPtr = (long)ThreadState.X0;
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long Position = (long)ThreadState.X2;
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@ -232,7 +232,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X1 = 0;
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}
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private void SvcMapSharedMemory(AThreadState ThreadState)
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private void SvcMapSharedMemory(CpuThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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long Position = (long)ThreadState.X1;
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@ -315,7 +315,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X0 = (ulong)Result;
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}
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private void SvcUnmapSharedMemory(AThreadState ThreadState)
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private void SvcUnmapSharedMemory(CpuThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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long Position = (long)ThreadState.X1;
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@ -378,7 +378,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X0 = (ulong)Result;
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}
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private void SvcCreateTransferMemory(AThreadState ThreadState)
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private void SvcCreateTransferMemory(CpuThreadState ThreadState)
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{
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long Position = (long)ThreadState.X1;
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long Size = (long)ThreadState.X2;
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@ -431,7 +431,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X1 = (ulong)Handle;
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}
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private void SvcMapPhysicalMemory(AThreadState ThreadState)
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private void SvcMapPhysicalMemory(CpuThreadState ThreadState)
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{
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long Position = (long)ThreadState.X0;
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long Size = (long)ThreadState.X1;
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@ -482,7 +482,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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ThreadState.X0 = (ulong)Result;
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}
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private void SvcUnmapPhysicalMemory(AThreadState ThreadState)
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private void SvcUnmapPhysicalMemory(CpuThreadState ThreadState)
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{
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long Position = (long)ThreadState.X0;
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long Size = (long)ThreadState.X1;
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