Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -52,7 +52,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvGpuASAllocSpace Args = AMemoryHelper.Read<NvGpuASAllocSpace>(Context.Memory, InputPosition);
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NvGpuASAllocSpace Args = MemoryHelper.Read<NvGpuASAllocSpace>(Context.Memory, InputPosition);
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NvGpuASCtx ASCtx = GetASCtx(Context);
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@ -88,7 +88,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
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}
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}
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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MemoryHelper.Write(Context.Memory, OutputPosition, Args);
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return Result;
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}
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@ -98,7 +98,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvGpuASAllocSpace Args = AMemoryHelper.Read<NvGpuASAllocSpace>(Context.Memory, InputPosition);
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NvGpuASAllocSpace Args = MemoryHelper.Read<NvGpuASAllocSpace>(Context.Memory, InputPosition);
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NvGpuASCtx ASCtx = GetASCtx(Context);
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@ -130,7 +130,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvGpuASUnmapBuffer Args = AMemoryHelper.Read<NvGpuASUnmapBuffer>(Context.Memory, InputPosition);
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NvGpuASUnmapBuffer Args = MemoryHelper.Read<NvGpuASUnmapBuffer>(Context.Memory, InputPosition);
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NvGpuASCtx ASCtx = GetASCtx(Context);
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@ -159,7 +159,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvGpuASMapBufferEx Args = AMemoryHelper.Read<NvGpuASMapBufferEx>(Context.Memory, InputPosition);
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NvGpuASMapBufferEx Args = MemoryHelper.Read<NvGpuASMapBufferEx>(Context.Memory, InputPosition);
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NvGpuASCtx ASCtx = GetASCtx(Context);
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@ -255,7 +255,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
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}
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}
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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MemoryHelper.Write(Context.Memory, OutputPosition, Args);
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return Result;
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}
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@ -288,7 +288,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
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for (int Index = 0; Index < Count; Index++, InputPosition += 0x14)
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{
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NvGpuASRemap Args = AMemoryHelper.Read<NvGpuASRemap>(Context.Memory, InputPosition);
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NvGpuASRemap Args = MemoryHelper.Read<NvGpuASRemap>(Context.Memory, InputPosition);
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NvGpuVmm Vmm = GetASCtx(Context).Vmm;
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