Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -52,7 +52,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
long InputPosition = Context.Request.GetBufferType0x21().Position;
long OutputPosition = Context.Request.GetBufferType0x22().Position;
NvGpuASAllocSpace Args = AMemoryHelper.Read<NvGpuASAllocSpace>(Context.Memory, InputPosition);
NvGpuASAllocSpace Args = MemoryHelper.Read<NvGpuASAllocSpace>(Context.Memory, InputPosition);
NvGpuASCtx ASCtx = GetASCtx(Context);
@ -88,7 +88,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
}
}
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
MemoryHelper.Write(Context.Memory, OutputPosition, Args);
return Result;
}
@ -98,7 +98,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
long InputPosition = Context.Request.GetBufferType0x21().Position;
long OutputPosition = Context.Request.GetBufferType0x22().Position;
NvGpuASAllocSpace Args = AMemoryHelper.Read<NvGpuASAllocSpace>(Context.Memory, InputPosition);
NvGpuASAllocSpace Args = MemoryHelper.Read<NvGpuASAllocSpace>(Context.Memory, InputPosition);
NvGpuASCtx ASCtx = GetASCtx(Context);
@ -130,7 +130,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
long InputPosition = Context.Request.GetBufferType0x21().Position;
long OutputPosition = Context.Request.GetBufferType0x22().Position;
NvGpuASUnmapBuffer Args = AMemoryHelper.Read<NvGpuASUnmapBuffer>(Context.Memory, InputPosition);
NvGpuASUnmapBuffer Args = MemoryHelper.Read<NvGpuASUnmapBuffer>(Context.Memory, InputPosition);
NvGpuASCtx ASCtx = GetASCtx(Context);
@ -159,7 +159,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
long InputPosition = Context.Request.GetBufferType0x21().Position;
long OutputPosition = Context.Request.GetBufferType0x22().Position;
NvGpuASMapBufferEx Args = AMemoryHelper.Read<NvGpuASMapBufferEx>(Context.Memory, InputPosition);
NvGpuASMapBufferEx Args = MemoryHelper.Read<NvGpuASMapBufferEx>(Context.Memory, InputPosition);
NvGpuASCtx ASCtx = GetASCtx(Context);
@ -255,7 +255,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
}
}
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
MemoryHelper.Write(Context.Memory, OutputPosition, Args);
return Result;
}
@ -288,7 +288,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvGpuAS
for (int Index = 0; Index < Count; Index++, InputPosition += 0x14)
{
NvGpuASRemap Args = AMemoryHelper.Read<NvGpuASRemap>(Context.Memory, InputPosition);
NvGpuASRemap Args = MemoryHelper.Read<NvGpuASRemap>(Context.Memory, InputPosition);
NvGpuVmm Vmm = GetASCtx(Context).Vmm;