Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -86,7 +86,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvHostChannelSubmitGpfifo Args = AMemoryHelper.Read<NvHostChannelSubmitGpfifo>(Context.Memory, InputPosition);
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NvHostChannelSubmitGpfifo Args = MemoryHelper.Read<NvHostChannelSubmitGpfifo>(Context.Memory, InputPosition);
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NvGpuVmm Vmm = NvGpuASIoctl.GetASCtx(Context).Vmm;;
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@ -100,7 +100,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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Args.SyncptId = 0;
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Args.SyncptValue = 0;
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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MemoryHelper.Write(Context.Memory, OutputPosition, Args);
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return NvResult.Success;
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}
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@ -160,7 +160,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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long InputPosition = Context.Request.GetBufferType0x21().Position;
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long OutputPosition = Context.Request.GetBufferType0x22().Position;
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NvHostChannelSubmitGpfifo Args = AMemoryHelper.Read<NvHostChannelSubmitGpfifo>(Context.Memory, InputPosition);
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NvHostChannelSubmitGpfifo Args = MemoryHelper.Read<NvHostChannelSubmitGpfifo>(Context.Memory, InputPosition);
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NvGpuVmm Vmm = NvGpuASIoctl.GetASCtx(Context).Vmm;;
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@ -174,7 +174,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
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Args.SyncptId = 0;
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Args.SyncptValue = 0;
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AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
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MemoryHelper.Write(Context.Memory, OutputPosition, Args);
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return NvResult.Success;
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}
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