Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -86,7 +86,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
long InputPosition = Context.Request.GetBufferType0x21().Position;
long OutputPosition = Context.Request.GetBufferType0x22().Position;
NvHostChannelSubmitGpfifo Args = AMemoryHelper.Read<NvHostChannelSubmitGpfifo>(Context.Memory, InputPosition);
NvHostChannelSubmitGpfifo Args = MemoryHelper.Read<NvHostChannelSubmitGpfifo>(Context.Memory, InputPosition);
NvGpuVmm Vmm = NvGpuASIoctl.GetASCtx(Context).Vmm;;
@ -100,7 +100,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
Args.SyncptId = 0;
Args.SyncptValue = 0;
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
MemoryHelper.Write(Context.Memory, OutputPosition, Args);
return NvResult.Success;
}
@ -160,7 +160,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
long InputPosition = Context.Request.GetBufferType0x21().Position;
long OutputPosition = Context.Request.GetBufferType0x22().Position;
NvHostChannelSubmitGpfifo Args = AMemoryHelper.Read<NvHostChannelSubmitGpfifo>(Context.Memory, InputPosition);
NvHostChannelSubmitGpfifo Args = MemoryHelper.Read<NvHostChannelSubmitGpfifo>(Context.Memory, InputPosition);
NvGpuVmm Vmm = NvGpuASIoctl.GetASCtx(Context).Vmm;;
@ -174,7 +174,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
Args.SyncptId = 0;
Args.SyncptValue = 0;
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
MemoryHelper.Write(Context.Memory, OutputPosition, Args);
return NvResult.Success;
}