Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -77,7 +77,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi
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{
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long RecBuffPtr = Context.Request.ReceiveBuff[0].Position;
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AMemoryHelper.FillWithZeros(Context.Memory, RecBuffPtr, 0x60);
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MemoryHelper.FillWithZeros(Context.Memory, RecBuffPtr, 0x60);
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//Add only the default display to buffer
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Context.Memory.WriteBytes(RecBuffPtr, Encoding.ASCII.GetBytes("Default"));
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