Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -13,7 +13,7 @@ namespace Ryujinx.HLE.Loaders
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{
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class Executable
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{
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private AMemory Memory;
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private MemoryManager Memory;
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private List<ElfDyn> Dynamic;
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@ -28,7 +28,7 @@ namespace Ryujinx.HLE.Loaders
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private KMemoryManager MemoryManager;
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public Executable(IExecutable Exe, KMemoryManager MemoryManager, AMemory Memory, long ImageBase)
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public Executable(IExecutable Exe, KMemoryManager MemoryManager, MemoryManager Memory, long ImageBase)
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{
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Dynamic = new List<ElfDyn>();
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