Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -24,8 +24,8 @@ namespace Ryujinx.Tests.Cpu
private IntPtr RamPointer;
private AMemory Memory;
private AThread Thread;
private MemoryManager Memory;
private CpuThread Thread;
private static bool UnicornAvailable;
private UnicornAArch64 UnicornEmu;
@ -48,11 +48,11 @@ namespace Ryujinx.Tests.Cpu
EntryPoint = Position;
ATranslator Translator = new ATranslator();
Translator Translator = new Translator();
RamPointer = Marshal.AllocHGlobal(new IntPtr(Size));
Memory = new AMemory(RamPointer);
Memory = new MemoryManager(RamPointer);
Memory.Map(Position, 0, Size);
Thread = new AThread(Translator, Memory, EntryPoint);
Thread = new CpuThread(Translator, Memory, EntryPoint);
if (UnicornAvailable)
{
@ -158,9 +158,9 @@ namespace Ryujinx.Tests.Cpu
}
}
protected AThreadState GetThreadState() => Thread.ThreadState;
protected CpuThreadState GetThreadState() => Thread.ThreadState;
protected AThreadState SingleOpcode(uint Opcode,
protected CpuThreadState SingleOpcode(uint Opcode,
ulong X0 = 0, ulong X1 = 0, ulong X2 = 0, ulong X3 = 0, ulong X31 = 0,
Vector128<float> V0 = default(Vector128<float>),
Vector128<float> V1 = default(Vector128<float>),