Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -24,8 +24,8 @@ namespace Ryujinx.Tests.Cpu
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private IntPtr RamPointer;
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private AMemory Memory;
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private AThread Thread;
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private MemoryManager Memory;
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private CpuThread Thread;
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private static bool UnicornAvailable;
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private UnicornAArch64 UnicornEmu;
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@ -48,11 +48,11 @@ namespace Ryujinx.Tests.Cpu
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EntryPoint = Position;
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ATranslator Translator = new ATranslator();
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Translator Translator = new Translator();
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RamPointer = Marshal.AllocHGlobal(new IntPtr(Size));
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Memory = new AMemory(RamPointer);
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Memory = new MemoryManager(RamPointer);
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Memory.Map(Position, 0, Size);
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Thread = new AThread(Translator, Memory, EntryPoint);
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Thread = new CpuThread(Translator, Memory, EntryPoint);
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if (UnicornAvailable)
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{
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@ -158,9 +158,9 @@ namespace Ryujinx.Tests.Cpu
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}
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}
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protected AThreadState GetThreadState() => Thread.ThreadState;
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protected CpuThreadState GetThreadState() => Thread.ThreadState;
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protected AThreadState SingleOpcode(uint Opcode,
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protected CpuThreadState SingleOpcode(uint Opcode,
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ulong X0 = 0, ulong X1 = 0, ulong X2 = 0, ulong X3 = 0, ulong X31 = 0,
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Vector128<float> V0 = default(Vector128<float>),
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Vector128<float> V1 = default(Vector128<float>),
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