Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -26,7 +26,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(RoundKeyL ^ ValueL, RoundKeyH ^ ValueH);
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Vector128<float> V1 = MakeVectorE0E1(RoundKeyL, RoundKeyH);
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AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
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Assert.Multiple(() =>
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{
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@ -58,7 +58,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(RoundKeyL ^ ValueL, RoundKeyH ^ ValueH);
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Vector128<float> V1 = MakeVectorE0E1(RoundKeyL, RoundKeyH);
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AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
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Assert.Multiple(() =>
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{
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@ -87,7 +87,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V = MakeVectorE0E1(ValueL, ValueH);
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AThreadState ThreadState = SingleOpcode(
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CpuThreadState ThreadState = SingleOpcode(
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Opcode,
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V0: Rn == 0u ? V : default(Vector128<float>),
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V1: Rn == 1u ? V : default(Vector128<float>));
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@ -122,7 +122,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V = MakeVectorE0E1(ValueL, ValueH);
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AThreadState ThreadState = SingleOpcode(
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CpuThreadState ThreadState = SingleOpcode(
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Opcode,
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V0: Rn == 0u ? V : default(Vector128<float>),
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V1: Rn == 1u ? V : default(Vector128<float>));
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