Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -26,7 +26,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(RoundKeyL ^ ValueL, RoundKeyH ^ ValueH);
Vector128<float> V1 = MakeVectorE0E1(RoundKeyL, RoundKeyH);
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
Assert.Multiple(() =>
{
@ -58,7 +58,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V0 = MakeVectorE0E1(RoundKeyL ^ ValueL, RoundKeyH ^ ValueH);
Vector128<float> V1 = MakeVectorE0E1(RoundKeyL, RoundKeyH);
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
CpuThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
Assert.Multiple(() =>
{
@ -87,7 +87,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V = MakeVectorE0E1(ValueL, ValueH);
AThreadState ThreadState = SingleOpcode(
CpuThreadState ThreadState = SingleOpcode(
Opcode,
V0: Rn == 0u ? V : default(Vector128<float>),
V1: Rn == 1u ? V : default(Vector128<float>));
@ -122,7 +122,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V = MakeVectorE0E1(ValueL, ValueH);
AThreadState ThreadState = SingleOpcode(
CpuThreadState ThreadState = SingleOpcode(
Opcode,
V0: Rn == 0u ? V : default(Vector128<float>),
V1: Rn == 1u ? V : default(Vector128<float>));