Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
This commit is contained in:
parent
5a87e58183
commit
9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions
|
@ -70,7 +70,7 @@ namespace Ryujinx.Tests.Cpu
|
|||
ulong Z = TestContext.CurrentContext.Random.NextULong();
|
||||
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
|
||||
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, V0: V0);
|
||||
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, V0: V0);
|
||||
|
||||
CompareAgainstUnicorn();
|
||||
}
|
||||
|
@ -86,7 +86,7 @@ namespace Ryujinx.Tests.Cpu
|
|||
ulong Z = TestContext.CurrentContext.Random.NextULong();
|
||||
Vector128<float> V0 = MakeVectorE0E1(Z, Z);
|
||||
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, V0: V0);
|
||||
CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, V0: V0);
|
||||
|
||||
CompareAgainstUnicorn();
|
||||
}
|
||||
|
@ -108,7 +108,7 @@ namespace Ryujinx.Tests.Cpu
|
|||
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
|
||||
Vector128<float> V1 = MakeVectorE0(A);
|
||||
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, X0: _X0, X31: _W31, V1: V1);
|
||||
CpuThreadState ThreadState = SingleOpcode(Opcode, X0: _X0, X31: _W31, V1: V1);
|
||||
|
||||
CompareAgainstUnicorn();
|
||||
}
|
||||
|
@ -129,7 +129,7 @@ namespace Ryujinx.Tests.Cpu
|
|||
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
|
||||
Vector128<float> V1 = MakeVectorE0(A);
|
||||
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, X31: _X31, V1: V1);
|
||||
CpuThreadState ThreadState = SingleOpcode(Opcode, X31: _X31, V1: V1);
|
||||
|
||||
CompareAgainstUnicorn();
|
||||
}
|
||||
|
@ -151,7 +151,7 @@ namespace Ryujinx.Tests.Cpu
|
|||
uint _W31 = TestContext.CurrentContext.Random.NextUInt();
|
||||
Vector128<float> V1 = MakeVectorE0(A);
|
||||
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, X0: _X0, X31: _W31, V1: V1);
|
||||
CpuThreadState ThreadState = SingleOpcode(Opcode, X0: _X0, X31: _W31, V1: V1);
|
||||
|
||||
CompareAgainstUnicorn();
|
||||
}
|
||||
|
@ -172,7 +172,7 @@ namespace Ryujinx.Tests.Cpu
|
|||
ulong _X31 = TestContext.CurrentContext.Random.NextULong();
|
||||
Vector128<float> V1 = MakeVectorE0(A);
|
||||
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, X31: _X31, V1: V1);
|
||||
CpuThreadState ThreadState = SingleOpcode(Opcode, X31: _X31, V1: V1);
|
||||
|
||||
CompareAgainstUnicorn();
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue