Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -74,7 +74,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
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Vector128<float> V2 = MakeVectorE0E1(B, B * H);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2);
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CompareAgainstUnicorn();
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}
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@ -101,7 +101,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
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Vector128<float> V2 = MakeVectorE0E1(B, B * H);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2);
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CompareAgainstUnicorn();
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}
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