Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -74,7 +74,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
Vector128<float> V2 = MakeVectorE0E1(B, B * H);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2);
CompareAgainstUnicorn();
}
@ -101,7 +101,7 @@ namespace Ryujinx.Tests.Cpu
Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
Vector128<float> V2 = MakeVectorE0E1(B, B * H);
AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2);
CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2);
CompareAgainstUnicorn();
}