Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -251,7 +251,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0(A);
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AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
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CompareAgainstUnicorn();
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}
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@ -274,7 +274,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
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AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
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CompareAgainstUnicorn();
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}
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@ -297,7 +297,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
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AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
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CompareAgainstUnicorn();
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}
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@ -320,7 +320,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
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AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
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CompareAgainstUnicorn();
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}
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@ -341,7 +341,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0E1(A, A);
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AThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcode, V0: V0, V1: V1);
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CompareAgainstUnicorn();
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}
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@ -362,7 +362,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0(A);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CompareAgainstUnicorn();
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}
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@ -385,7 +385,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CompareAgainstUnicorn();
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}
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@ -408,7 +408,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CompareAgainstUnicorn();
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}
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@ -431,7 +431,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0E1(A, A * Q);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CompareAgainstUnicorn();
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}
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@ -452,7 +452,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0E1(A, A);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CompareAgainstUnicorn();
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}
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@ -475,7 +475,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0E1(A, A);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CompareAgainstUnicorn();
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}
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@ -498,7 +498,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0E1(A, A);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CompareAgainstUnicorn();
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}
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@ -521,7 +521,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0E1(A, A);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CompareAgainstUnicorn();
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}
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@ -542,7 +542,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0(A);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CompareAgainstUnicorn(FpsrMask: FPSR.QC);
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}
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@ -563,7 +563,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0(A);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CompareAgainstUnicorn(FpsrMask: FPSR.QC);
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}
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@ -584,7 +584,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0(A);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CompareAgainstUnicorn(FpsrMask: FPSR.QC);
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}
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@ -607,7 +607,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0(A);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CompareAgainstUnicorn(FpsrMask: FPSR.QC);
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}
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@ -630,7 +630,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0(A);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CompareAgainstUnicorn(FpsrMask: FPSR.QC);
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}
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@ -653,7 +653,7 @@ namespace Ryujinx.Tests.Cpu
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Vector128<float> V0 = MakeVectorE0E1(Z, Z);
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Vector128<float> V1 = MakeVectorE0(A);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1);
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CompareAgainstUnicorn(FpsrMask: FPSR.QC);
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}
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