Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583)

* Fix XMAD shader instruction implementation

* Fix gl_FrontFacing constant value

* Enable face culling again

* Fix typo
This commit is contained in:
gdkchan 2019-02-15 00:23:14 -03:00 committed by jduncanator
parent b126ea48c6
commit 9cbcbaa90c
4 changed files with 125 additions and 65 deletions

View file

@ -845,9 +845,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{
case GlslDecl.PointCoordAttrX: return "gl_PointCoord.x";
case GlslDecl.PointCoordAttrY: return "gl_PointCoord.y";
//Note: It's a guess that Maxwell's face is 1 when gl_FrontFacing == true
case GlslDecl.FaceAttr: return "(gl_FrontFacing ? 1 : 0)";
case GlslDecl.FaceAttr: return "(gl_FrontFacing ? -1 : 0)";
}
}