Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)

* Add FaceAttr (0x3fc) input attribute in GLSL

* Implement unmanaged case in EmitTex

* Add ConstantColor for 0xC001 (G80) from PR #145
This commit is contained in:
ReinUsesLisp 2018-07-03 20:06:13 -03:00 committed by gdkchan
parent 741773910d
commit 9cbf908cf5
5 changed files with 46 additions and 16 deletions

View file

@ -187,7 +187,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalBlendFactor.OneMinusSrcAlpha: return BlendingFactor.OneMinusSrcAlpha;
case GalBlendFactor.DstAlpha: return BlendingFactor.DstAlpha;
case GalBlendFactor.OneMinusDstAlpha: return BlendingFactor.OneMinusDstAlpha;
case GalBlendFactor.ConstantColor: return BlendingFactor.ConstantColor;
case GalBlendFactor.OneMinusConstantColor: return BlendingFactor.OneMinusConstantColor;
case GalBlendFactor.ConstantAlpha: return BlendingFactor.ConstantAlpha;
case GalBlendFactor.OneMinusConstantAlpha: return BlendingFactor.OneMinusConstantAlpha;
@ -196,6 +195,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalBlendFactor.OneMinusSrc1Color: return (BlendingFactor)BlendingFactorSrc.OneMinusSrc1Color;
case GalBlendFactor.Src1Alpha: return BlendingFactor.Src1Alpha;
case GalBlendFactor.OneMinusSrc1Alpha: return (BlendingFactor)BlendingFactorSrc.OneMinusSrc1Alpha;
case GalBlendFactor.ConstantColor:
case GalBlendFactor.ConstantColorG80:
return BlendingFactor.ConstantColor;
}
throw new ArgumentException(nameof(BlendFactor));