Support texture rectangle targets (non-normalized coords)

This commit is contained in:
gdkchan 2019-12-16 01:59:46 -03:00 committed by Thog
parent 2eccc7023a
commit 9d7a142a48
23 changed files with 473 additions and 356 deletions

View file

@ -1,10 +1,10 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Shader
@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
private const int MaxProgramSize = 0x100000;
private const TranslationFlags DefaultFlags = TranslationFlags.DebugMode;
private GpuContext _context;
private ShaderDumper _dumper;
@ -69,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
return cpShader;
}
public GraphicsShader GetGraphicsShader(ShaderAddresses addresses, bool dividePosXY)
public GraphicsShader GetGraphicsShader(GpuState state, ShaderAddresses addresses)
{
bool isCached = _gpPrograms.TryGetValue(addresses, out List<GraphicsShader> list);
@ -86,28 +88,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
GraphicsShader gpShaders = new GraphicsShader();
TranslationFlags flags =
TranslationFlags.DebugMode |
TranslationFlags.Unspecialized;
if (dividePosXY)
{
flags |= TranslationFlags.DividePosXY;
}
if (addresses.VertexA != 0)
{
gpShaders.Shader[0] = TranslateGraphicsShader(flags, addresses.Vertex, addresses.VertexA);
gpShaders.Shader[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex, addresses.VertexA);
}
else
{
gpShaders.Shader[0] = TranslateGraphicsShader(flags, addresses.Vertex);
gpShaders.Shader[0] = TranslateGraphicsShader(state, ShaderStage.Vertex, addresses.Vertex);
}
gpShaders.Shader[1] = TranslateGraphicsShader(flags, addresses.TessControl);
gpShaders.Shader[2] = TranslateGraphicsShader(flags, addresses.TessEvaluation);
gpShaders.Shader[3] = TranslateGraphicsShader(flags, addresses.Geometry);
gpShaders.Shader[4] = TranslateGraphicsShader(flags, addresses.Fragment);
gpShaders.Shader[1] = TranslateGraphicsShader(state, ShaderStage.TessellationControl, addresses.TessControl);
gpShaders.Shader[2] = TranslateGraphicsShader(state, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
gpShaders.Shader[3] = TranslateGraphicsShader(state, ShaderStage.Geometry, addresses.Geometry);
gpShaders.Shader[4] = TranslateGraphicsShader(state, ShaderStage.Fragment, addresses.Fragment);
BackpropQualifiers(gpShaders);
@ -199,25 +192,31 @@ namespace Ryujinx.Graphics.Gpu.Shader
return null;
}
ShaderProgram program;
QueryInfoCallback queryInfo = (QueryInfoName info, int index) =>
{
switch (info)
{
case QueryInfoName.ComputeLocalSizeX:
return localSizeX;
case QueryInfoName.ComputeLocalSizeY:
return localSizeY;
case QueryInfoName.ComputeLocalSizeZ:
return localSizeZ;
case QueryInfoName.ComputeSharedMemorySize:
return sharedMemorySize;
}
const TranslationFlags flags =
TranslationFlags.Compute |
TranslationFlags.DebugMode |
TranslationFlags.Unspecialized;
return QueryInfoCommon(info);
};
ShaderProgram program;
Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
program = Translator.Translate(code, GetShaderCapabilities(), flags);
program = Translator.Translate(code, queryInfo, DefaultFlags | TranslationFlags.Compute);
int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
program.Replace(DefineNames.SharedMemorySize, (sharedMemorySize / 4).ToString(CultureInfo.InvariantCulture));
program.Replace(DefineNames.LocalSizeX, localSizeX.ToString(CultureInfo.InvariantCulture));
program.Replace(DefineNames.LocalSizeY, localSizeY.ToString(CultureInfo.InvariantCulture));
program.Replace(DefineNames.LocalSizeZ, localSizeZ.ToString(CultureInfo.InvariantCulture));
_dumper.Dump(code, compute: true, out string fullPath, out string codePath);
if (fullPath != null && codePath != null)
@ -229,13 +228,30 @@ namespace Ryujinx.Graphics.Gpu.Shader
return new CachedShader(program, codeCached);
}
private CachedShader TranslateGraphicsShader(TranslationFlags flags, ulong gpuVa, ulong gpuVaA = 0)
private CachedShader TranslateGraphicsShader(GpuState state, ShaderStage stage, ulong gpuVa, ulong gpuVaA = 0)
{
if (gpuVa == 0)
{
return new CachedShader(null, null);
}
QueryInfoCallback queryInfo = (QueryInfoName info, int index) =>
{
switch (info)
{
case QueryInfoName.IsTextureBuffer:
return Convert.ToInt32(QueryIsTextureBuffer(state, (int)stage - 1, index));
case QueryInfoName.IsTextureRectangle:
return Convert.ToInt32(QueryIsTextureRectangle(state, (int)stage - 1, index));
case QueryInfoName.PrimitiveTopology:
return (int)GetPrimitiveTopology();
case QueryInfoName.ViewportTransformEnable:
return Convert.ToInt32(_context.Methods.GetViewportTransformEnable(state));
}
return QueryInfoCommon(info);
};
ShaderProgram program;
int[] codeCached = null;
@ -245,9 +261,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
program = Translator.Translate(codeA, codeB, GetShaderCapabilities(), flags);
program = Translator.Translate(codeA, codeB, queryInfo, DefaultFlags);
// TODO: We should also check "codeA" into account.
// TODO: We should also take "codeA" into account.
codeCached = MemoryMarshal.Cast<byte, int>(codeB.Slice(0, program.Size)).ToArray();
_dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
@ -265,7 +281,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
program = Translator.Translate(code, GetShaderCapabilities(), flags);
program = Translator.Translate(code, queryInfo, DefaultFlags);
codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
@ -278,40 +294,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
if (program.Stage == ShaderStage.Geometry)
{
PrimitiveType primitiveType = _context.Methods.PrimitiveType;
string inPrimitive = "points";
switch (primitiveType)
{
case PrimitiveType.Points:
inPrimitive = "points";
break;
case PrimitiveType.Lines:
case PrimitiveType.LineLoop:
case PrimitiveType.LineStrip:
inPrimitive = "lines";
break;
case PrimitiveType.LinesAdjacency:
case PrimitiveType.LineStripAdjacency:
inPrimitive = "lines_adjacency";
break;
case PrimitiveType.Triangles:
case PrimitiveType.TriangleStrip:
case PrimitiveType.TriangleFan:
inPrimitive = "triangles";
break;
case PrimitiveType.TrianglesAdjacency:
case PrimitiveType.TriangleStripAdjacency:
inPrimitive = "triangles_adjacency";
break;
}
program.Replace(DefineNames.InputTopologyName, inPrimitive);
}
ulong address = _context.MemoryManager.Translate(gpuVa);
return new CachedShader(program, codeCached);
@ -350,13 +332,66 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
private ShaderCapabilities GetShaderCapabilities()
private InputTopology GetPrimitiveTopology()
{
return new ShaderCapabilities(
_context.Capabilities.MaximumViewportDimensions,
_context.Capabilities.MaximumComputeSharedMemorySize,
_context.Capabilities.StorageBufferOffsetAlignment,
_context.Capabilities.SupportsNonConstantTextureOffset);
switch (_context.Methods.PrimitiveType)
{
case PrimitiveType.Points:
return InputTopology.Points;
case PrimitiveType.Lines:
case PrimitiveType.LineLoop:
case PrimitiveType.LineStrip:
return InputTopology.Lines;
case PrimitiveType.LinesAdjacency:
case PrimitiveType.LineStripAdjacency:
return InputTopology.LinesAdjacency;
case PrimitiveType.Triangles:
case PrimitiveType.TriangleStrip:
case PrimitiveType.TriangleFan:
return InputTopology.Triangles;
case PrimitiveType.TrianglesAdjacency:
case PrimitiveType.TriangleStripAdjacency:
return InputTopology.TrianglesAdjacency;
}
return InputTopology.Points;
}
private bool QueryIsTextureBuffer(GpuState state, int stageIndex, int index)
{
return GetTextureDescriptor(state, stageIndex, index).UnpackTextureTarget() == TextureTarget.TextureBuffer;
}
private bool QueryIsTextureRectangle(GpuState state, int stageIndex, int index)
{
var descriptor = GetTextureDescriptor(state, stageIndex, index);
TextureTarget target = descriptor.UnpackTextureTarget();
bool is2DTexture = target == TextureTarget.Texture2D ||
target == TextureTarget.Texture2DRect;
return !descriptor.UnpackTextureCoordNormalized() && is2DTexture;
}
private Image.TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int index)
{
return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(state, stageIndex, index);
}
private int QueryInfoCommon(QueryInfoName info)
{
switch (info)
{
case QueryInfoName.MaximumViewportDimensions:
return _context.Capabilities.MaximumViewportDimensions;
case QueryInfoName.StorageBufferOffsetAlignment:
return _context.Capabilities.StorageBufferOffsetAlignment;
case QueryInfoName.SupportsNonConstantTextureOffset:
return Convert.ToInt32(_context.Capabilities.SupportsNonConstantTextureOffset);
}
return 0;
}
}
}