Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
parent
52c115a1f8
commit
9dfe81770a
37 changed files with 1100 additions and 747 deletions
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
|
||||
|
||||
|
@ -7,11 +8,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
static class InstGenHelper
|
||||
{
|
||||
private static readonly InstInfo[] InfoTable;
|
||||
private static readonly InstInfo[] _infoTable;
|
||||
|
||||
static InstGenHelper()
|
||||
{
|
||||
InfoTable = new InstInfo[(int)Instruction.Count];
|
||||
_infoTable = new InstInfo[(int)Instruction.Count];
|
||||
|
||||
Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd");
|
||||
Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd");
|
||||
|
@ -132,6 +133,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
Add(Instruction.Truncate, InstType.CallUnary, "trunc");
|
||||
Add(Instruction.UnpackDouble2x32, InstType.Special);
|
||||
Add(Instruction.UnpackHalf2x16, InstType.Special);
|
||||
Add(Instruction.VectorExtract, InstType.Special);
|
||||
Add(Instruction.VoteAll, InstType.CallUnary, "allInvocationsARB");
|
||||
Add(Instruction.VoteAllEqual, InstType.CallUnary, "allInvocationsEqualARB");
|
||||
Add(Instruction.VoteAny, InstType.CallUnary, "anyInvocationARB");
|
||||
|
@ -139,15 +141,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0)
|
||||
{
|
||||
InfoTable[(int)inst] = new InstInfo(flags, opName, precedence);
|
||||
_infoTable[(int)inst] = new InstInfo(flags, opName, precedence);
|
||||
}
|
||||
|
||||
public static InstInfo GetInstructionInfo(Instruction inst)
|
||||
{
|
||||
return InfoTable[(int)(inst & Instruction.Mask)];
|
||||
return _infoTable[(int)(inst & Instruction.Mask)];
|
||||
}
|
||||
|
||||
public static string GetSoureExpr(CodeGenContext context, IAstNode node, VariableType dstType)
|
||||
public static string GetSoureExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
|
||||
{
|
||||
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
|
||||
}
|
||||
|
@ -191,7 +193,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
return false;
|
||||
}
|
||||
|
||||
InstInfo info = InfoTable[(int)(operation.Inst & Instruction.Mask)];
|
||||
InstInfo info = _infoTable[(int)(operation.Inst & Instruction.Mask)];
|
||||
|
||||
if ((info.Type & (InstType.Call | InstType.Special)) != 0)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue