Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
parent
52c115a1f8
commit
9dfe81770a
37 changed files with 1100 additions and 747 deletions
|
@ -134,6 +134,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
Truncate,
|
||||
UnpackDouble2x32,
|
||||
UnpackHalf2x16,
|
||||
VectorExtract,
|
||||
VoteAll,
|
||||
VoteAllEqual,
|
||||
VoteAny,
|
||||
|
|
|
@ -62,18 +62,25 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
Inst = inst;
|
||||
Index = index;
|
||||
|
||||
// The array may be modified externally, so we store a copy.
|
||||
_dests = (Operand[])dests.Clone();
|
||||
|
||||
for (int dstIndex = 0; dstIndex < dests.Length; dstIndex++)
|
||||
if (dests != null)
|
||||
{
|
||||
Operand dest = dests[dstIndex];
|
||||
// The array may be modified externally, so we store a copy.
|
||||
_dests = (Operand[])dests.Clone();
|
||||
|
||||
if (dest != null && dest.Type == OperandType.LocalVariable)
|
||||
for (int dstIndex = 0; dstIndex < dests.Length; dstIndex++)
|
||||
{
|
||||
dest.AsgOp = this;
|
||||
Operand dest = dests[dstIndex];
|
||||
|
||||
if (dest != null && dest.Type == OperandType.LocalVariable)
|
||||
{
|
||||
dest.AsgOp = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_dests = Array.Empty<Operand>();
|
||||
}
|
||||
}
|
||||
|
||||
public Operation(Instruction inst, Operand dest, params Operand[] sources) : this(sources)
|
||||
|
|
|
@ -19,8 +19,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
int cbufSlot,
|
||||
int handle,
|
||||
int compIndex,
|
||||
Operand dest,
|
||||
Operand[] sources) : base(inst, compIndex, dest, sources)
|
||||
Operand[] dests,
|
||||
Operand[] sources) : base(inst, compIndex, dests, sources)
|
||||
{
|
||||
Type = type;
|
||||
Format = format;
|
||||
|
@ -36,8 +36,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
TextureFlags flags,
|
||||
int handle,
|
||||
int compIndex,
|
||||
Operand dest,
|
||||
Operand[] sources) : this(inst, type, format, flags, DefaultCbufSlot, handle, compIndex, dest, sources)
|
||||
Operand[] dests,
|
||||
Operand[] sources) : this(inst, type, format, flags, DefaultCbufSlot, handle, compIndex, dests, sources)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue