Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
parent
52c115a1f8
commit
9dfe81770a
37 changed files with 1100 additions and 747 deletions
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
@ -8,19 +9,19 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
public string Name { get; }
|
||||
|
||||
public VariableType ReturnType { get; }
|
||||
public AggregateType ReturnType { get; }
|
||||
|
||||
public VariableType[] InArguments { get; }
|
||||
public VariableType[] OutArguments { get; }
|
||||
public AggregateType[] InArguments { get; }
|
||||
public AggregateType[] OutArguments { get; }
|
||||
|
||||
public HashSet<AstOperand> Locals { get; }
|
||||
|
||||
public StructuredFunction(
|
||||
AstBlock mainBlock,
|
||||
string name,
|
||||
VariableType returnType,
|
||||
VariableType[] inArguments,
|
||||
VariableType[] outArguments)
|
||||
AggregateType returnType,
|
||||
AggregateType[] inArguments,
|
||||
AggregateType[] outArguments)
|
||||
{
|
||||
MainBlock = mainBlock;
|
||||
Name = name;
|
||||
|
@ -31,7 +32,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
Locals = new HashSet<AstOperand>();
|
||||
}
|
||||
|
||||
public VariableType GetArgumentType(int index)
|
||||
public AggregateType GetArgumentType(int index)
|
||||
{
|
||||
return index >= InArguments.Length
|
||||
? OutArguments[index - InArguments.Length]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue