ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)

* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext

Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.

Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.

* Remove unreachable code.

* Add ulong conversion for offsets

* Nit
This commit is contained in:
riperiperi 2023-04-11 07:55:04 +01:00 committed by GitHub
parent 915d6d044c
commit 9ef94c8292
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7 changed files with 101 additions and 58 deletions

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@ -27,8 +27,17 @@ namespace ARMeilleure.State
// Since EL2 isn't implemented, CNTVOFF_EL2 = 0
public ulong CntvctEl0 => CntpctEl0;
public long TpidrEl0 { get; set; }
public long TpidrroEl0 { get; set; }
public long TpidrEl0
{
get => _nativeContext.GetTpidrEl0();
set => _nativeContext.SetTpidrEl0(value);
}
public long TpidrroEl0
{
get => _nativeContext.GetTpidrroEl0();
set => _nativeContext.SetTpidrroEl0(value);
}
public uint Pstate
{