ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)

* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext

Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.

Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.

* Remove unreachable code.

* Add ulong conversion for offsets

* Nit
This commit is contained in:
riperiperi 2023-04-11 07:55:04 +01:00 committed by GitHub
parent 915d6d044c
commit 9ef94c8292
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
7 changed files with 101 additions and 58 deletions

View file

@ -13,6 +13,8 @@ namespace ARMeilleure.State
public fixed ulong V[RegisterConsts.VecRegsCount * 2];
public fixed uint Flags[RegisterConsts.FlagsCount];
public fixed uint FpFlags[RegisterConsts.FpFlagsCount];
public long TpidrEl0;
public long TpidrroEl0;
public int Counter;
public ulong DispatchAddress;
public ulong ExclusiveAddress;
@ -168,6 +170,12 @@ namespace ARMeilleure.State
}
}
public long GetTpidrEl0() => GetStorage().TpidrEl0;
public void SetTpidrEl0(long value) => GetStorage().TpidrEl0 = value;
public long GetTpidrroEl0() => GetStorage().TpidrroEl0;
public void SetTpidrroEl0(long value) => GetStorage().TpidrroEl0 = value;
public int GetCounter() => GetStorage().Counter;
public void SetCounter(int value) => GetStorage().Counter = value;
@ -214,6 +222,16 @@ namespace ARMeilleure.State
}
}
public static int GetTpidrEl0Offset()
{
return StorageOffset(ref _dummyStorage, ref _dummyStorage.TpidrEl0);
}
public static int GetTpidrroEl0Offset()
{
return StorageOffset(ref _dummyStorage, ref _dummyStorage.TpidrroEl0);
}
public static int GetCounterOffset()
{
return StorageOffset(ref _dummyStorage, ref _dummyStorage.Counter);