Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
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56 changed files with 1967 additions and 1746 deletions
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@ -144,7 +144,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
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public bool QueryHostSupportsViewportIndex() => _context.Capabilities.SupportsViewportIndex;
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public bool QueryHostSupportsViewportIndexVertexTessellation() => _context.Capabilities.SupportsViewportIndexVertexTessellation;
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public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask;
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/// <summary>
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/// Converts a packed Maxwell texture format to the shader translator texture format.
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