Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
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097562bc6c
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9f12e50a54
56 changed files with 1967 additions and 1746 deletions
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@ -210,30 +210,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return texCallBuilder.ToString();
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}
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public static string LoadAttribute(CodeGenContext context, AstOperation operation)
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public static string Load(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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IAstNode src3 = operation.GetSource(2);
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if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {nameof(Instruction.LoadAttribute)} must be a constant operand.");
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}
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string indexExpr = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
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if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
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{
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int attrOffset = baseAttr.Value + (operand.Value << 2);
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return OperandManager.GetAttributeName(context, attrOffset, perPatch: false, isOutAttr: false, indexExpr);
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}
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else
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{
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string attrExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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attrExpr = Enclose(attrExpr, src2, Instruction.ShiftRightS32, isLhs: true);
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return OperandManager.GetAttributeName(attrExpr, context.Config, isOutAttr: false, indexExpr);
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}
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return GenerateLoadOrStore(context, operation, isStore: false);
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}
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public static string LoadConstant(CodeGenContext context, AstOperation operation)
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@ -337,33 +316,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
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}
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public static string StoreAttribute(CodeGenContext context, AstOperation operation)
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public static string Store(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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IAstNode src3 = operation.GetSource(2);
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if (!(src1 is AstOperand baseAttr) || baseAttr.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {nameof(Instruction.StoreAttribute)} must be a constant operand.");
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}
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string attrName;
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if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
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{
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int attrOffset = baseAttr.Value + (operand.Value << 2);
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attrName = OperandManager.GetAttributeName(context, attrOffset, perPatch: false, isOutAttr: true);
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}
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else
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{
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string attrExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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attrExpr = Enclose(attrExpr, src2, Instruction.ShiftRightS32, isLhs: true);
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attrName = OperandManager.GetAttributeName(attrExpr, context.Config, isOutAttr: true);
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}
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string value = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
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return $"{attrName} = {value}";
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return GenerateLoadOrStore(context, operation, isStore: true);
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}
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public static string StoreLocal(CodeGenContext context, AstOperation operation)
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@ -847,6 +802,111 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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}
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private static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
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{
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StorageKind storageKind = operation.StorageKind;
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string varName;
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AggregateType varType;
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int srcIndex = 0;
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switch (storageKind)
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{
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case StorageKind.Input:
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case StorageKind.InputPerPatch:
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case StorageKind.Output:
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case StorageKind.OutputPerPatch:
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if (!(operation.GetSource(srcIndex++) is AstOperand varId) || varId.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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IoVariable ioVariable = (IoVariable)varId.Value;
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bool isOutput = storageKind.IsOutput();
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bool isPerPatch = storageKind.IsPerPatch();
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int location = -1;
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int component = 0;
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if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
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{
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if (!(operation.GetSource(srcIndex++) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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location = vecIndex.Value;
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if (operation.SourcesCount > srcIndex &&
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operation.GetSource(srcIndex) is AstOperand elemIndex &&
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elemIndex.Type == OperandType.Constant &&
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context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
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{
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component = elemIndex.Value;
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srcIndex++;
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}
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}
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(varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
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if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput))
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{
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// Since those exist both as input and output on geometry and tessellation shaders,
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// we need the gl_in and gl_out prefixes to disambiguate.
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if (storageKind == StorageKind.Input)
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{
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string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
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varName = $"gl_in[{expr}].{varName}";
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}
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else if (storageKind == StorageKind.Output)
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{
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string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
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varName = $"gl_out[{expr}].{varName}";
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}
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}
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int firstSrcIndex = srcIndex;
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int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
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for (; srcIndex < inputsCount; srcIndex++)
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{
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IAstNode src = operation.GetSource(srcIndex);
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if ((varType & AggregateType.ElementCountMask) != 0 &&
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srcIndex == inputsCount - 1 &&
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src is AstOperand elementIndex &&
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elementIndex.Type == OperandType.Constant)
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{
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varName += "." + "xyzw"[elementIndex.Value & 3];
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}
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else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
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{
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// GLSL requires that for tessellation control shader outputs,
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// that the index expression must be *exactly* "gl_InvocationID",
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// otherwise the compilation fails.
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// TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR.
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varName += "[gl_InvocationID]";
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}
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else
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{
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varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
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}
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}
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break;
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default:
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throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
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}
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if (isStore)
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{
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varType &= AggregateType.ElementTypeMask;
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varName = $"{varName} = {GetSoureExpr(context, operation.GetSource(srcIndex), varType)}";
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}
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return varName;
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}
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private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
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{
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string sbName = OperandManager.GetShaderStagePrefix(stage);
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