Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
This commit is contained in:
parent
097562bc6c
commit
9f12e50a54
56 changed files with 1967 additions and 1746 deletions
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@ -1,10 +1,10 @@
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using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Numerics;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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@ -12,82 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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class OperandManager
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{
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private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
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private readonly struct BuiltInAttribute
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{
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public string Name { get; }
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public AggregateType Type { get; }
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public BuiltInAttribute(string name, AggregateType type)
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{
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Name = name;
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Type = type;
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}
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}
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private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
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{
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{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", AggregateType.S32) },
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{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", AggregateType.FP32) },
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{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", AggregateType.FP32) },
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{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", AggregateType.FP32) },
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{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", AggregateType.FP32) },
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{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", AggregateType.FP32) },
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{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", AggregateType.FP32) },
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{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", AggregateType.FP32) },
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{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", AggregateType.FP32) },
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{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", AggregateType.FP32) },
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{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", AggregateType.FP32) },
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{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", AggregateType.FP32) },
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{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", AggregateType.FP32) },
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{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", AggregateType.FP32) },
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{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", AggregateType.FP32) },
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{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", AggregateType.FP32) },
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{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", AggregateType.FP32) },
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{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", AggregateType.FP32) },
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{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", AggregateType.S32) },
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{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", AggregateType.S32) },
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{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", AggregateType.S32) },
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{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", AggregateType.S32) },
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{ AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", AggregateType.S32) },
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{ AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", AggregateType.S32) },
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{ AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", AggregateType.S32) },
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{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", AggregateType.Bool) },
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// Special.
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{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", AggregateType.FP32) },
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{ AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", AggregateType.Bool) },
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{ AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", AggregateType.U32) },
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{ AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", AggregateType.U32) },
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{ AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", AggregateType.U32) },
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{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", AggregateType.U32) },
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{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", AggregateType.U32) },
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{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", AggregateType.U32) },
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{ AttributeConsts.LaneId, new BuiltInAttribute(null, AggregateType.U32) },
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{ AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", AggregateType.S32) },
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{ AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", AggregateType.S32) },
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{ AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", AggregateType.S32) },
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{ AttributeConsts.EqMask, new BuiltInAttribute(null, AggregateType.U32) },
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{ AttributeConsts.GeMask, new BuiltInAttribute(null, AggregateType.U32) },
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{ AttributeConsts.GtMask, new BuiltInAttribute(null, AggregateType.U32) },
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{ AttributeConsts.LeMask, new BuiltInAttribute(null, AggregateType.U32) },
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{ AttributeConsts.LtMask, new BuiltInAttribute(null, AggregateType.U32) },
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// Support uniforms.
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{ AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", AggregateType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", AggregateType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", AggregateType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", AggregateType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", AggregateType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", AggregateType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", AggregateType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", AggregateType.Bool) },
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{ AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", AggregateType.FP32) },
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{ AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", AggregateType.FP32) }
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};
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private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
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private Dictionary<AstOperand, string> _locals;
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@ -110,8 +35,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return operand.Type switch
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{
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OperandType.Argument => GetArgumentName(operand.Value),
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OperandType.Attribute => GetAttributeName(context, operand.Value, perPatch: false),
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OperandType.AttributePerPatch => GetAttributeName(context, operand.Value, perPatch: true),
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OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
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OperandType.ConstantBuffer => GetConstantBufferName(operand, context.Config),
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OperandType.LocalVariable => _locals[operand],
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@ -155,177 +78,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
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}
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public static string GetOutAttributeName(CodeGenContext context, int value, bool perPatch)
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{
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return GetAttributeName(context, value, perPatch, isOutAttr: true);
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}
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public static string GetAttributeName(CodeGenContext context, int value, bool perPatch, bool isOutAttr = false, string indexExpr = "0")
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{
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ShaderConfig config = context.Config;
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if ((value & AttributeConsts.LoadOutputMask) != 0)
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{
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isOutAttr = true;
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}
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value &= AttributeConsts.Mask & ~3;
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char swzMask = GetSwizzleMask((value >> 2) & 3);
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if (perPatch)
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{
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if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
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{
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value -= AttributeConsts.UserAttributePerPatchBase;
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return $"{DefaultNames.PerPatchAttributePrefix}{(value >> 4)}.{swzMask}";
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}
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else if (value < AttributeConsts.UserAttributePerPatchBase)
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{
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return value switch
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{
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AttributeConsts.TessLevelOuter0 => "gl_TessLevelOuter[0]",
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AttributeConsts.TessLevelOuter1 => "gl_TessLevelOuter[1]",
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AttributeConsts.TessLevelOuter2 => "gl_TessLevelOuter[2]",
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AttributeConsts.TessLevelOuter3 => "gl_TessLevelOuter[3]",
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AttributeConsts.TessLevelInner0 => "gl_TessLevelInner[0]",
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AttributeConsts.TessLevelInner1 => "gl_TessLevelInner[1]",
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_ => null
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};
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}
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}
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else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
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{
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int attrOffset = value;
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value -= AttributeConsts.UserAttributeBase;
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string prefix = isOutAttr
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? DefaultNames.OAttributePrefix
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: DefaultNames.IAttributePrefix;
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bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
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if (indexable)
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{
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string name = prefix;
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if (config.Stage == ShaderStage.Geometry && !isOutAttr)
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{
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name += $"[{indexExpr}]";
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}
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return name + $"[{(value >> 4)}]." + swzMask;
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}
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else if (config.TransformFeedbackEnabled &&
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((config.LastInVertexPipeline && isOutAttr) ||
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(config.Stage == ShaderStage.Fragment && !isOutAttr)))
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{
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int components = context.Info.GetTransformFeedbackOutputComponents(attrOffset);
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string name = components > 1 ? $"{prefix}{(value >> 4)}" : $"{prefix}{(value >> 4)}_{swzMask}";
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if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
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{
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name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
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}
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return components > 1 ? name + '.' + swzMask : name;
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}
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else
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{
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string name = $"{prefix}{(value >> 4)}";
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if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
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{
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name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
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}
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return name + '.' + swzMask;
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}
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}
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else
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{
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if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
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{
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value -= AttributeConsts.FragmentOutputColorBase;
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return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
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}
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else if (_builtInAttributes.TryGetValue(value, out BuiltInAttribute builtInAttr))
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{
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string subgroupMask = value switch
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{
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AttributeConsts.EqMask => "Eq",
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AttributeConsts.GeMask => "Ge",
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AttributeConsts.GtMask => "Gt",
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AttributeConsts.LeMask => "Le",
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AttributeConsts.LtMask => "Lt",
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_ => null
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};
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if (subgroupMask != null)
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{
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return config.GpuAccessor.QueryHostSupportsShaderBallot()
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? $"unpackUint2x32(gl_SubGroup{subgroupMask}MaskARB).x"
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: $"gl_Subgroup{subgroupMask}Mask.x";
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}
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else if (value == AttributeConsts.LaneId)
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{
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return config.GpuAccessor.QueryHostSupportsShaderBallot()
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? "gl_SubGroupInvocationARB"
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: "gl_SubgroupInvocationID";
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}
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if (config.Stage == ShaderStage.Fragment)
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{
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// TODO: There must be a better way to handle this...
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switch (value)
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{
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case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
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case AttributeConsts.PositionY: return $"(gl_FragCoord.y / {DefaultNames.SupportBlockRenderScaleName}[0])";
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case AttributeConsts.PositionZ: return "gl_FragCoord.z";
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case AttributeConsts.PositionW: return "gl_FragCoord.w";
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case AttributeConsts.FrontFacing:
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if (config.GpuAccessor.QueryHostHasFrontFacingBug())
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{
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// This is required for Intel on Windows, gl_FrontFacing sometimes returns incorrect
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// (flipped) values. Doing this seems to fix it.
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return "(-floatBitsToInt(float(gl_FrontFacing)) < 0)";
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}
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break;
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}
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}
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string name = builtInAttr.Name;
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if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
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{
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name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
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}
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return name;
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}
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}
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// TODO: Warn about unknown built-in attribute.
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return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
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}
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public static string GetAttributeName(string attrExpr, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
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{
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string name = isOutAttr
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? DefaultNames.OAttributePrefix
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: DefaultNames.IAttributePrefix;
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if (config.Stage == ShaderStage.Geometry && !isOutAttr)
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{
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name += $"[{indexExpr}]";
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}
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return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]";
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}
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public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
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{
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if (cbIndexable)
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@ -387,12 +139,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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int index = (int)stage;
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if ((uint)index >= StagePrefixes.Length)
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if ((uint)index >= _stagePrefixes.Length)
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{
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return "invalid";
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}
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return StagePrefixes[index];
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return _stagePrefixes[index];
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}
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private static char GetSwizzleMask(int value)
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@ -405,24 +157,54 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
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}
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public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node, bool isAsgDest = false)
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public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node)
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{
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// TODO: Get rid of that function entirely and return the type from the operation generation
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// functions directly, like SPIR-V does.
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if (node is AstOperation operation)
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{
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if (operation.Inst == Instruction.LoadAttribute)
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if (operation.Inst == Instruction.Load)
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{
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// Load attribute basically just returns the attribute value.
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// Some built-in attributes may have different types, so we need
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// to return the type based on the attribute that is being read.
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if (operation.GetSource(0) is AstOperand operand && operand.Type == OperandType.Constant)
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switch (operation.StorageKind)
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{
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if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
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{
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return builtInAttr.Type;
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}
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}
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case StorageKind.Input:
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case StorageKind.InputPerPatch:
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case StorageKind.Output:
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case StorageKind.OutputPerPatch:
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if (!(operation.GetSource(0) is AstOperand varId) || varId.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
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}
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return OperandInfo.GetVarType(OperandType.Attribute);
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IoVariable ioVariable = (IoVariable)varId.Value;
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bool isOutput = operation.StorageKind == StorageKind.Output || operation.StorageKind == StorageKind.OutputPerPatch;
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bool isPerPatch = operation.StorageKind == StorageKind.InputPerPatch || operation.StorageKind == StorageKind.OutputPerPatch;
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int location = 0;
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int component = 0;
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if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
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{
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if (!(operation.GetSource(1) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
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}
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location = vecIndex.Value;
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if (operation.SourcesCount > 2 &&
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operation.GetSource(2) is AstOperand elemIndex &&
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elemIndex.Type == OperandType.Constant &&
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context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
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{
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component = elemIndex.Value;
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}
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}
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(_, AggregateType varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
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return varType & AggregateType.ElementTypeMask;
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}
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}
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else if (operation.Inst == Instruction.Call)
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{
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@ -461,45 +243,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return context.CurrentFunction.GetArgumentType(argIndex);
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}
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return GetOperandVarType(context, operand, isAsgDest);
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return OperandInfo.GetVarType(operand);
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}
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else
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{
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throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
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}
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}
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private static AggregateType GetOperandVarType(CodeGenContext context, AstOperand operand, bool isAsgDest = false)
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{
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if (operand.Type == OperandType.Attribute)
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{
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if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
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{
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return builtInAttr.Type;
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}
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else if (context.Config.Stage == ShaderStage.Vertex && !isAsgDest &&
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operand.Value >= AttributeConsts.UserAttributeBase &&
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operand.Value < AttributeConsts.UserAttributeEnd)
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{
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int location = (operand.Value - AttributeConsts.UserAttributeBase) / 16;
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|
||||
AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
|
||||
|
||||
return type.ToAggregateType();
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.Fragment && isAsgDest &&
|
||||
operand.Value >= AttributeConsts.FragmentOutputColorBase &&
|
||||
operand.Value < AttributeConsts.FragmentOutputColorEnd)
|
||||
{
|
||||
int location = (operand.Value - AttributeConsts.FragmentOutputColorBase) / 16;
|
||||
|
||||
AttributeType type = context.Config.GpuAccessor.QueryFragmentOutputType(location);
|
||||
|
||||
return type.ToAggregateType();
|
||||
}
|
||||
}
|
||||
|
||||
return OperandInfo.GetVarType(operand);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue