Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
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097562bc6c
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56 changed files with 1967 additions and 1746 deletions
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@ -29,15 +29,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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public Instruction StorageBuffersArray { get; set; }
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public Instruction LocalMemory { get; set; }
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public Instruction SharedMemory { get; set; }
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public Instruction InputsArray { get; set; }
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public Instruction OutputsArray { get; set; }
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public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>();
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public Dictionary<TextureMeta, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<TextureMeta, (Instruction, Instruction, Instruction)>();
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public Dictionary<TextureMeta, (Instruction, Instruction)> Images { get; } = new Dictionary<TextureMeta, (Instruction, Instruction)>();
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public Dictionary<int, Instruction> Inputs { get; } = new Dictionary<int, Instruction>();
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public Dictionary<int, Instruction> Outputs { get; } = new Dictionary<int, Instruction>();
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public Dictionary<int, Instruction> InputsPerPatch { get; } = new Dictionary<int, Instruction>();
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public Dictionary<int, Instruction> OutputsPerPatch { get; } = new Dictionary<int, Instruction>();
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public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>();
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public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>();
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public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
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public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
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public Instruction CoordTemp { get; set; }
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private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>();
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@ -163,16 +161,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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mainInterface.AddRange(InputsPerPatch.Values);
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mainInterface.AddRange(OutputsPerPatch.Values);
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if (InputsArray != null)
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{
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mainInterface.Add(InputsArray);
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}
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if (OutputsArray != null)
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{
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mainInterface.Add(OutputsArray);
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}
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return mainInterface.ToArray();
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}
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@ -228,8 +216,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return operand.Type switch
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{
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IrOperandType.Argument => GetArgument(type, operand),
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IrOperandType.Attribute => GetAttribute(type, operand.Value & AttributeConsts.Mask, (operand.Value & AttributeConsts.LoadOutputMask) != 0),
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IrOperandType.AttributePerPatch => GetAttributePerPatch(type, operand.Value & AttributeConsts.Mask, (operand.Value & AttributeConsts.LoadOutputMask) != 0),
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IrOperandType.Constant => GetConstant(type, operand),
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IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand),
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IrOperandType.LocalVariable => GetLocal(type, operand),
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@ -275,239 +261,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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};
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}
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public Instruction GetAttributeElemPointer(int attr, bool isOutAttr, Instruction index, out AggregateType elemType)
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{
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var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
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var attrInfo = AttributeInfo.From(Config, attr, isOutAttr);
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int attrOffset = attrInfo.BaseValue;
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AggregateType type = attrInfo.Type;
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Instruction ioVariable, elemIndex;
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Instruction invocationId = null;
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if (Config.Stage == ShaderStage.TessellationControl && isOutAttr)
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{
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invocationId = Load(TypeS32(), Inputs[AttributeConsts.InvocationId]);
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}
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bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
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if (isUserAttr &&
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((!isOutAttr && Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) ||
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(isOutAttr && Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))))
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{
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elemType = AggregateType.FP32;
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ioVariable = isOutAttr ? OutputsArray : InputsArray;
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elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex());
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var vecIndex = Constant(TypeU32(), (attr - AttributeConsts.UserAttributeBase) >> 4);
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bool isArray = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr);
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if (invocationId != null && isArray)
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{
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return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index, vecIndex, elemIndex);
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}
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else if (invocationId != null)
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{
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return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, vecIndex, elemIndex);
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}
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else if (isArray)
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{
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return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, vecIndex, elemIndex);
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}
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else
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{
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return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, vecIndex, elemIndex);
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}
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}
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bool isViewportInverse = attr == AttributeConsts.SupportBlockViewInverseX || attr == AttributeConsts.SupportBlockViewInverseY;
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if (isViewportInverse)
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{
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elemType = AggregateType.FP32;
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elemIndex = Constant(TypeU32(), (attr - AttributeConsts.SupportBlockViewInverseX) >> 2);
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return AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), SupportBuffer, Constant(TypeU32(), 2), elemIndex);
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}
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elemType = attrInfo.Type & AggregateType.ElementTypeMask;
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if (isUserAttr && Config.TransformFeedbackEnabled &&
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((isOutAttr && Config.LastInVertexPipeline) ||
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(!isOutAttr && Config.Stage == ShaderStage.Fragment)))
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{
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attrOffset = attr;
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type = elemType;
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if (isOutAttr)
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{
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int components = Info.GetTransformFeedbackOutputComponents(attr);
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if (components > 1)
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{
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attrOffset &= ~0xf;
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type = components switch
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{
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2 => AggregateType.Vector2 | AggregateType.FP32,
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3 => AggregateType.Vector3 | AggregateType.FP32,
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4 => AggregateType.Vector4 | AggregateType.FP32,
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_ => AggregateType.FP32
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};
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attrInfo = new AttributeInfo(attrOffset, (attr - attrOffset) / 4, components, type, false);
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}
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}
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}
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ioVariable = isOutAttr ? Outputs[attrOffset] : Inputs[attrOffset];
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bool isIndexed = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr));
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if ((type & (AggregateType.Array | AggregateType.ElementCountMask)) == 0)
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{
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if (invocationId != null)
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{
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return isIndexed
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? AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index)
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: AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId);
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}
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else
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{
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return isIndexed ? AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index) : ioVariable;
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}
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}
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elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex());
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if (invocationId != null && isIndexed)
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{
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return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index, elemIndex);
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}
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else if (invocationId != null)
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{
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return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, elemIndex);
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}
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else if (isIndexed)
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{
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return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, elemIndex);
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}
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else
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{
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return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, elemIndex);
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}
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}
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public Instruction GetAttributeElemPointer(Instruction attrIndex, bool isOutAttr, Instruction index, out AggregateType elemType)
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{
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var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
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Instruction invocationId = null;
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if (Config.Stage == ShaderStage.TessellationControl && isOutAttr)
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{
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invocationId = Load(TypeS32(), Inputs[AttributeConsts.InvocationId]);
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}
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elemType = AggregateType.FP32;
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var ioVariable = isOutAttr ? OutputsArray : InputsArray;
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var vecIndex = ShiftRightLogical(TypeS32(), attrIndex, Constant(TypeS32(), 2));
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var elemIndex = BitwiseAnd(TypeS32(), attrIndex, Constant(TypeS32(), 3));
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bool isArray = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr);
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if (invocationId != null && isArray)
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{
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return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, index, vecIndex, elemIndex);
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}
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else if (invocationId != null)
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{
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return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, invocationId, vecIndex, elemIndex);
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}
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else if (isArray)
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{
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return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, vecIndex, elemIndex);
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}
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else
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{
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return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, vecIndex, elemIndex);
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}
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}
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public Instruction GetAttribute(AggregateType type, int attr, bool isOutAttr, Instruction index = null)
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{
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if (!AttributeInfo.Validate(Config, attr, isOutAttr: false))
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{
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return GetConstant(type, new AstOperand(IrOperandType.Constant, 0));
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}
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var elemPointer = GetAttributeElemPointer(attr, isOutAttr, index, out var elemType);
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var value = Load(GetType(elemType), elemPointer);
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if (Config.Stage == ShaderStage.Fragment)
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{
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if (attr == AttributeConsts.PositionX || attr == AttributeConsts.PositionY)
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{
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var pointerType = TypePointer(StorageClass.Uniform, TypeFP32());
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var fieldIndex = Constant(TypeU32(), 4);
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var scaleIndex = Constant(TypeU32(), 0);
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var scaleElemPointer = AccessChain(pointerType, SupportBuffer, fieldIndex, scaleIndex);
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var scale = Load(TypeFP32(), scaleElemPointer);
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value = FDiv(TypeFP32(), value, scale);
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}
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else if (attr == AttributeConsts.FrontFacing && Config.GpuAccessor.QueryHostHasFrontFacingBug())
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{
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// Workaround for what appears to be a bug on Intel compiler.
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var valueFloat = Select(TypeFP32(), value, Constant(TypeFP32(), 1f), Constant(TypeFP32(), 0f));
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var valueAsInt = Bitcast(TypeS32(), valueFloat);
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var valueNegated = SNegate(TypeS32(), valueAsInt);
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value = SLessThan(TypeBool(), valueNegated, Constant(TypeS32(), 0));
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}
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}
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return BitcastIfNeeded(type, elemType, value);
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}
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public Instruction GetAttributePerPatchElemPointer(int attr, bool isOutAttr, out AggregateType elemType)
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{
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var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
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var attrInfo = AttributeInfo.FromPatch(Config, attr, isOutAttr);
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int attrOffset = attrInfo.BaseValue;
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Instruction ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset];
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elemType = attrInfo.Type & AggregateType.ElementTypeMask;
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if ((attrInfo.Type & (AggregateType.Array | AggregateType.ElementCountMask)) == 0)
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{
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return ioVariable;
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}
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var elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex());
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return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, elemIndex);
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}
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public Instruction GetAttributePerPatch(AggregateType type, int attr, bool isOutAttr)
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{
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if (!AttributeInfo.ValidatePerPatch(Config, attr, isOutAttr: false))
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{
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return GetConstant(type, new AstOperand(IrOperandType.Constant, 0));
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}
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var elemPointer = GetAttributePerPatchElemPointer(attr, isOutAttr, out var elemType);
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return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer));
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}
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public Instruction GetAttribute(AggregateType type, Instruction attr, bool isOutAttr, Instruction index = null)
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{
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var elemPointer = GetAttributeElemPointer(attr, isOutAttr, index, out var elemType);
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return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer));
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}
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public Instruction GetConstant(AggregateType type, AstOperand operand)
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{
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return type switch
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