Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
This commit is contained in:
parent
097562bc6c
commit
9f12e50a54
56 changed files with 1967 additions and 1746 deletions
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@ -1,21 +1,19 @@
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using Ryujinx.Common;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using Spv.Generator;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Numerics;
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using static Spv.Specification;
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using SpvInstruction = Spv.Generator.Instruction;
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namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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static class Declarations
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{
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// At least 16 attributes are guaranteed by the spec.
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public const int MaxAttributes = 16;
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private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
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public static void DeclareParameters(CodeGenContext context, StructuredFunction function)
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@ -59,7 +57,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
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{
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StructuredFunction function = functions[funcIndex];
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Instruction[] locals = new Instruction[function.InArguments.Length];
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SpvInstruction[] locals = new SpvInstruction[function.InArguments.Length];
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for (int i = 0; i < function.InArguments.Length; i++)
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{
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@ -105,10 +103,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors());
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DeclareSamplers(context, context.Config.GetTextureDescriptors());
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DeclareImages(context, context.Config.GetImageDescriptors());
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DeclareInputAttributes(context, info, perPatch: false);
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DeclareOutputAttributes(context, info, perPatch: false);
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DeclareInputAttributes(context, info, perPatch: true);
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DeclareOutputAttributes(context, info, perPatch: true);
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DeclareInputsAndOutputs(context, info);
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}
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private static void DeclareLocalMemory(CodeGenContext context, int size)
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@ -121,7 +116,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.SharedMemory = DeclareMemory(context, StorageClass.Workgroup, size);
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}
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private static Instruction DeclareMemory(CodeGenContext context, StorageClass storage, int size)
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private static SpvInstruction DeclareMemory(CodeGenContext context, StorageClass storage, int size)
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{
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var arrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), size));
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var pointerType = context.TypePointer(storage, arrayType);
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@ -395,164 +390,104 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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};
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}
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private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
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private static void DeclareInputsAndOutputs(CodeGenContext context, StructuredProgramInfo info)
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{
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bool iaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing);
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if (iaIndexing && !perPatch)
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foreach (var ioDefinition in info.IoDefinitions)
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{
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var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
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attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
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var ioVariable = ioDefinition.IoVariable;
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if (context.Config.Stage == ShaderStage.Geometry)
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{
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attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)context.InputVertices));
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}
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var spvType = context.TypePointer(StorageClass.Input, attrType);
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var spvVar = context.Variable(spvType, StorageClass.Input);
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if (context.Config.PassthroughAttributes != 0 && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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{
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context.Decorate(spvVar, Decoration.PassthroughNV);
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}
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
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context.AddGlobalVariable(spvVar);
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context.InputsArray = spvVar;
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}
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var inputs = perPatch ? info.InputsPerPatch : info.Inputs;
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foreach (int attr in inputs)
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{
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if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: false, perPatch))
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// Those are actually from constant buffer, rather than being actual inputs or outputs,
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// so we must ignore them here as they are declared as part of the support buffer.
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// TODO: Delete this after we represent this properly on the IR (as a constant buffer rather than "input").
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if (ioVariable == IoVariable.FragmentOutputIsBgra ||
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ioVariable == IoVariable.SupportBlockRenderScale ||
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ioVariable == IoVariable.SupportBlockViewInverse)
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{
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continue;
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}
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bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
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if (iaIndexing && isUserAttr && !perPatch)
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{
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continue;
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}
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bool isOutput = ioDefinition.StorageKind.IsOutput();
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bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
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PixelImap iq = PixelImap.Unused;
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if (context.Config.Stage == ShaderStage.Fragment)
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{
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if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
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if (ioVariable == IoVariable.UserDefined)
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{
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iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
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iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType();
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}
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else
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{
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AttributeInfo attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr: false);
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AggregateType elemType = attrInfo.Type & AggregateType.ElementTypeMask;
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(_, AggregateType varType) = IoMap.GetSpirvBuiltIn(ioVariable);
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AggregateType elemType = varType & AggregateType.ElementTypeMask;
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if (attrInfo.IsBuiltin && (elemType == AggregateType.S32 || elemType == AggregateType.U32))
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if (elemType == AggregateType.S32 || elemType == AggregateType.U32)
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{
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iq = PixelImap.Constant;
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}
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}
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}
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DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq);
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DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq);
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}
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}
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private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
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private static void DeclareInputOrOutput(CodeGenContext context, IoDefinition ioDefinition, bool isOutput, bool isPerPatch, PixelImap iq = PixelImap.Unused)
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{
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bool oaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing);
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IoVariable ioVariable = ioDefinition.IoVariable;
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var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
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if (oaIndexing && !perPatch)
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bool isBuiltIn;
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BuiltIn builtIn = default;
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AggregateType varType;
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if (ioVariable == IoVariable.UserDefined)
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{
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var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
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attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
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varType = context.Config.GetUserDefinedType(ioDefinition.Location, isOutput);
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isBuiltIn = false;
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}
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else if (ioVariable == IoVariable.FragmentOutputColor)
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{
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varType = context.Config.GetFragmentOutputColorType(ioDefinition.Location);
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isBuiltIn = false;
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}
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else
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{
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(builtIn, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
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isBuiltIn = true;
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if (context.Config.Stage == ShaderStage.TessellationControl)
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if (varType == AggregateType.Invalid)
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{
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attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
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throw new InvalidOperationException($"Unknown variable {ioVariable}.");
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}
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var spvType = context.TypePointer(StorageClass.Output, attrType);
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var spvVar = context.Variable(spvType, StorageClass.Output);
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
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context.AddGlobalVariable(spvVar);
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context.OutputsArray = spvVar;
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}
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var outputs = perPatch ? info.OutputsPerPatch : info.Outputs;
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bool hasComponent = context.Config.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
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foreach (int attr in outputs)
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if (hasComponent)
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{
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if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: true, perPatch))
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varType &= AggregateType.ElementTypeMask;
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}
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else if (ioVariable == IoVariable.UserDefined && context.Config.HasTransformFeedbackOutputs(isOutput))
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{
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varType &= AggregateType.ElementTypeMask;
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varType |= context.Config.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
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{
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continue;
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}
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bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
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if (oaIndexing && isUserAttr && !perPatch)
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{
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continue;
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}
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DeclareOutputAttribute(context, attr, perPatch);
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2 => AggregateType.Vector2,
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3 => AggregateType.Vector3,
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4 => AggregateType.Vector4,
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_ => AggregateType.Invalid
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};
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}
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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DeclareOutputAttribute(context, AttributeConsts.PositionX, perPatch: false);
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}
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}
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private static void DeclareOutputAttribute(CodeGenContext context, int attr, bool perPatch)
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{
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DeclareInputOrOutput(context, attr, perPatch, isOutAttr: true);
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}
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public static void DeclareInvocationId(CodeGenContext context)
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{
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DeclareInputOrOutput(context, AttributeConsts.LaneId, perPatch: false, isOutAttr: false);
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}
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private static void DeclareInputOrOutput(CodeGenContext context, int attr, bool perPatch, bool isOutAttr, PixelImap iq = PixelImap.Unused)
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{
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bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
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if (isUserAttr && context.Config.TransformFeedbackEnabled && !perPatch &&
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((isOutAttr && context.Config.LastInVertexPipeline) ||
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(!isOutAttr && context.Config.Stage == ShaderStage.Fragment)))
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{
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DeclareTransformFeedbackInputOrOutput(context, attr, isOutAttr, iq);
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return;
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}
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var dict = perPatch
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? (isOutAttr ? context.OutputsPerPatch : context.InputsPerPatch)
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: (isOutAttr ? context.Outputs : context.Inputs);
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var attrInfo = perPatch
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? AttributeInfo.FromPatch(context.Config, attr, isOutAttr)
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: AttributeInfo.From(context.Config, attr, isOutAttr);
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if (dict.ContainsKey(attrInfo.BaseValue))
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{
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return;
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}
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var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
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var attrType = context.GetType(attrInfo.Type, attrInfo.Length);
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var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
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bool builtInPassthrough = false;
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if (AttributeInfo.IsArrayAttributeSpirv(context.Config.Stage, isOutAttr) && !perPatch && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr)))
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if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Config.Stage, isOutput))
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{
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int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
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attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize));
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spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize));
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if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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{
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@ -560,69 +495,64 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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}
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if (context.Config.Stage == ShaderStage.TessellationControl && isOutAttr && !perPatch)
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if (context.Config.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
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{
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attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
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spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
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}
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var spvType = context.TypePointer(storageClass, attrType);
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var spvVar = context.Variable(spvType, storageClass);
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var spvPointerType = context.TypePointer(storageClass, spvType);
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var spvVar = context.Variable(spvPointerType, storageClass);
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if (builtInPassthrough)
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{
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context.Decorate(spvVar, Decoration.PassthroughNV);
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}
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if (attrInfo.IsBuiltin)
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if (isBuiltIn)
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{
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if (perPatch)
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if (isPerPatch)
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{
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context.Decorate(spvVar, Decoration.Patch);
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}
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if (context.Config.GpuAccessor.QueryHostReducedPrecision() && attr == AttributeConsts.PositionX && context.Config.Stage != ShaderStage.Fragment)
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if (context.Config.GpuAccessor.QueryHostReducedPrecision() && ioVariable == IoVariable.Position)
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{
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context.Decorate(spvVar, Decoration.Invariant);
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}
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context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)GetBuiltIn(context, attrInfo.BaseValue));
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if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr)
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{
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var tfOutput = context.Info.GetTransformFeedbackOutput(attrInfo.BaseValue);
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if (tfOutput.Valid)
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{
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context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer);
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context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)tfOutput.Stride);
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context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)tfOutput.Offset);
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}
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}
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context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)builtIn);
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}
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else if (perPatch)
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else if (isPerPatch)
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{
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context.Decorate(spvVar, Decoration.Patch);
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int location = context.Config.GetPerPatchAttributeLocation((attr - AttributeConsts.UserAttributePerPatchBase) / 16);
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if (ioVariable == IoVariable.UserDefined)
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{
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int location = context.Config.GetPerPatchAttributeLocation(ioDefinition.Location);
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
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}
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}
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else if (isUserAttr)
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else if (ioVariable == IoVariable.UserDefined)
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{
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int location = (attr - AttributeConsts.UserAttributeBase) / 16;
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)ioDefinition.Location);
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
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if (hasComponent)
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{
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context.Decorate(spvVar, Decoration.Component, (LiteralInteger)ioDefinition.Component);
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}
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if (!isOutAttr &&
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!perPatch &&
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(context.Config.PassthroughAttributes & (1 << location)) != 0 &&
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if (!isOutput &&
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!isPerPatch &&
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(context.Config.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
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context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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{
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context.Decorate(spvVar, Decoration.PassthroughNV);
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}
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}
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else if (attr >= AttributeConsts.FragmentOutputColorBase && attr < AttributeConsts.FragmentOutputColorEnd)
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else if (ioVariable == IoVariable.FragmentOutputColor)
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{
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int location = (attr - AttributeConsts.FragmentOutputColorBase) / 16;
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int location = ioDefinition.Location;
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if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
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{
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@ -646,7 +576,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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}
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if (!isOutAttr)
|
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if (!isOutput)
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{
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switch (iq)
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{
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|
@ -658,143 +588,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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break;
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}
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}
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|
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context.AddGlobalVariable(spvVar);
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dict.Add(attrInfo.BaseValue, spvVar);
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}
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private static void DeclareTransformFeedbackInputOrOutput(CodeGenContext context, int attr, bool isOutAttr, PixelImap iq = PixelImap.Unused)
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{
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var dict = isOutAttr ? context.Outputs : context.Inputs;
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var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr);
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bool hasComponent = true;
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int component = (attr >> 2) & 3;
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int components = 1;
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var type = attrInfo.Type & AggregateType.ElementTypeMask;
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|
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if (isOutAttr)
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else if (context.Config.TryGetTransformFeedbackOutput(
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ioVariable,
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ioDefinition.Location,
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ioDefinition.Component,
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out var transformFeedbackOutput))
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{
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components = context.Info.GetTransformFeedbackOutputComponents(attr);
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|
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if (components > 1)
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{
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attr &= ~0xf;
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type = components switch
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{
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2 => AggregateType.Vector2 | AggregateType.FP32,
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3 => AggregateType.Vector3 | AggregateType.FP32,
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4 => AggregateType.Vector4 | AggregateType.FP32,
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_ => AggregateType.FP32
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};
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|
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hasComponent = false;
|
||||
}
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}
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|
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if (dict.ContainsKey(attr))
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{
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return;
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}
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var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
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var attrType = context.GetType(type, components);
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if (AttributeInfo.IsArrayAttributeSpirv(context.Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr)))
|
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{
|
||||
int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
|
||||
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize));
|
||||
}
|
||||
|
||||
if (context.Config.Stage == ShaderStage.TessellationControl && isOutAttr)
|
||||
{
|
||||
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
|
||||
}
|
||||
|
||||
var spvType = context.TypePointer(storageClass, attrType);
|
||||
var spvVar = context.Variable(spvType, storageClass);
|
||||
|
||||
Debug.Assert(attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd);
|
||||
int location = (attr - AttributeConsts.UserAttributeBase) / 16;
|
||||
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||
|
||||
if (hasComponent)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Component, (LiteralInteger)component);
|
||||
}
|
||||
|
||||
if (isOutAttr)
|
||||
{
|
||||
var tfOutput = context.Info.GetTransformFeedbackOutput(attr);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer);
|
||||
context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)tfOutput.Stride);
|
||||
context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)tfOutput.Offset);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((context.Config.PassthroughAttributes & (1 << location)) != 0 &&
|
||||
context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||
}
|
||||
|
||||
switch (iq)
|
||||
{
|
||||
case PixelImap.Constant:
|
||||
context.Decorate(spvVar, Decoration.Flat);
|
||||
break;
|
||||
case PixelImap.ScreenLinear:
|
||||
context.Decorate(spvVar, Decoration.NoPerspective);
|
||||
break;
|
||||
}
|
||||
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)transformFeedbackOutput.Buffer);
|
||||
context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)transformFeedbackOutput.Stride);
|
||||
context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)transformFeedbackOutput.Offset);
|
||||
}
|
||||
|
||||
context.AddGlobalVariable(spvVar);
|
||||
dict.Add(attr, spvVar);
|
||||
}
|
||||
|
||||
private static BuiltIn GetBuiltIn(CodeGenContext context, int attr)
|
||||
{
|
||||
return attr switch
|
||||
{
|
||||
AttributeConsts.TessLevelOuter0 => BuiltIn.TessLevelOuter,
|
||||
AttributeConsts.TessLevelInner0 => BuiltIn.TessLevelInner,
|
||||
AttributeConsts.Layer => BuiltIn.Layer,
|
||||
AttributeConsts.ViewportIndex => BuiltIn.ViewportIndex,
|
||||
AttributeConsts.PointSize => BuiltIn.PointSize,
|
||||
AttributeConsts.PositionX => context.Config.Stage == ShaderStage.Fragment ? BuiltIn.FragCoord : BuiltIn.Position,
|
||||
AttributeConsts.ClipDistance0 => BuiltIn.ClipDistance,
|
||||
AttributeConsts.PointCoordX => BuiltIn.PointCoord,
|
||||
AttributeConsts.TessCoordX => BuiltIn.TessCoord,
|
||||
AttributeConsts.InstanceId => BuiltIn.InstanceId,
|
||||
AttributeConsts.VertexId => BuiltIn.VertexId,
|
||||
AttributeConsts.BaseInstance => BuiltIn.BaseInstance,
|
||||
AttributeConsts.BaseVertex => BuiltIn.BaseVertex,
|
||||
AttributeConsts.InstanceIndex => BuiltIn.InstanceIndex,
|
||||
AttributeConsts.VertexIndex => BuiltIn.VertexIndex,
|
||||
AttributeConsts.DrawIndex => BuiltIn.DrawIndex,
|
||||
AttributeConsts.FrontFacing => BuiltIn.FrontFacing,
|
||||
AttributeConsts.FragmentOutputDepth => BuiltIn.FragDepth,
|
||||
AttributeConsts.ThreadKill => BuiltIn.HelperInvocation,
|
||||
AttributeConsts.ThreadIdX => BuiltIn.LocalInvocationId,
|
||||
AttributeConsts.CtaIdX => BuiltIn.WorkgroupId,
|
||||
AttributeConsts.LaneId => BuiltIn.SubgroupLocalInvocationId,
|
||||
AttributeConsts.InvocationId => BuiltIn.InvocationId,
|
||||
AttributeConsts.PrimitiveId => BuiltIn.PrimitiveId,
|
||||
AttributeConsts.PatchVerticesIn => BuiltIn.PatchVertices,
|
||||
AttributeConsts.EqMask => BuiltIn.SubgroupEqMask,
|
||||
AttributeConsts.GeMask => BuiltIn.SubgroupGeMask,
|
||||
AttributeConsts.GtMask => BuiltIn.SubgroupGtMask,
|
||||
AttributeConsts.LeMask => BuiltIn.SubgroupLeMask,
|
||||
AttributeConsts.LtMask => BuiltIn.SubgroupLtMask,
|
||||
AttributeConsts.SupportBlockViewInverseX => BuiltIn.Position,
|
||||
AttributeConsts.SupportBlockViewInverseY => BuiltIn.Position,
|
||||
_ => throw new ArgumentException($"Invalid attribute number 0x{attr:X}.")
|
||||
};
|
||||
var dict = isPerPatch
|
||||
? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
|
||||
: (isOutput ? context.Outputs : context.Inputs);
|
||||
dict.Add(ioDefinition, spvVar);
|
||||
}
|
||||
|
||||
private static string GetStagePrefix(ShaderStage stage)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue