Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
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56 changed files with 1967 additions and 1746 deletions
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@ -295,10 +295,12 @@ namespace Ryujinx.Graphics.Shader.Decoders
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if (isStore)
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{
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config.SetAllOutputUserAttributes();
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config.SetUsedFeature(FeatureFlags.OaIndexing);
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}
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else
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{
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config.SetAllInputUserAttributes();
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config.SetUsedFeature(FeatureFlags.IaIndexing);
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}
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}
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else
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@ -340,7 +342,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
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}
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if (!isStore &&
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((attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0) ||
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(attr == AttributeConsts.FogCoord ||
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(attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0) ||
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(attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)))
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{
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config.SetUsedFeature(FeatureFlags.FixedFuncAttr);
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