Refactor attribute handling on the shader generator (#4565)

* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
This commit is contained in:
gdkchan 2023-04-25 19:51:07 -03:00 committed by GitHub
parent 097562bc6c
commit 9f12e50a54
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GPG key ID: 4AEE18F83AFDEB23
56 changed files with 1967 additions and 1746 deletions

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@ -295,10 +295,12 @@ namespace Ryujinx.Graphics.Shader.Decoders
if (isStore)
{
config.SetAllOutputUserAttributes();
config.SetUsedFeature(FeatureFlags.OaIndexing);
}
else
{
config.SetAllInputUserAttributes();
config.SetUsedFeature(FeatureFlags.IaIndexing);
}
}
else
@ -340,7 +342,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
if (!isStore &&
((attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0) ||
(attr == AttributeConsts.FogCoord ||
(attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0) ||
(attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)))
{
config.SetUsedFeature(FeatureFlags.FixedFuncAttr);