Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
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56 changed files with 1967 additions and 1746 deletions
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@ -305,9 +305,9 @@ namespace Ryujinx.Graphics.Shader
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}
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/// <summary>
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/// Queries host support for writes to Layer from vertex or tessellation shader stages.
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/// Queries host support for writes to the layer from vertex or tessellation shader stages.
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/// </summary>
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/// <returns>True if writes to layer from vertex or tessellation are supported, false otherwise</returns>
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/// <returns>True if writes to the layer from vertex or tessellation are supported, false otherwise</returns>
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bool QueryHostSupportsLayerVertexTessellation()
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{
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return true;
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@ -350,10 +350,19 @@ namespace Ryujinx.Graphics.Shader
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}
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/// <summary>
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/// Queries host GPU shader viewport index output support.
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/// Queries host support for writes to the viewport index from vertex or tessellation shader stages.
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/// </summary>
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/// <returns>True if the GPU and driver supports shader viewport index output, false otherwise</returns>
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bool QueryHostSupportsViewportIndex()
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/// <returns>True if writes to the viewport index from vertex or tessellation are supported, false otherwise</returns>
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bool QueryHostSupportsViewportIndexVertexTessellation()
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{
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return true;
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}
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/// <summary>
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/// Queries host GPU shader viewport mask output support.
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/// </summary>
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/// <returns>True if the GPU and driver supports shader viewport mask output, false otherwise</returns>
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bool QueryHostSupportsViewportMask()
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{
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return true;
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}
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