Refactor attribute handling on the shader generator (#4565)

* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
This commit is contained in:
gdkchan 2023-04-25 19:51:07 -03:00 committed by GitHub
parent 097562bc6c
commit 9f12e50a54
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56 changed files with 1967 additions and 1746 deletions

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@ -10,16 +10,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
return new Operand(OperandType.Argument, value);
}
public static Operand Attribute(int value)
{
return new Operand(OperandType.Attribute, value);
}
public static Operand AttributePerPatch(int value)
{
return new Operand(OperandType.AttributePerPatch, value);
}
public static Operand Cbuf(int slot, int offset)
{
return new Operand(slot, offset);