Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
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56 changed files with 1967 additions and 1746 deletions
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@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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int cbufSlot,
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int handle,
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int index,
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params IAstNode[] sources) : base(inst, index, sources, sources.Length)
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params IAstNode[] sources) : base(inst, StorageKind.None, index, sources, sources.Length)
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{
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Type = type;
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Format = format;
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