Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
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56 changed files with 1967 additions and 1746 deletions
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@ -23,8 +23,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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return type switch
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{
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OperandType.Argument => AggregateType.S32,
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OperandType.Attribute => AggregateType.FP32,
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OperandType.AttributePerPatch => AggregateType.FP32,
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OperandType.Constant => AggregateType.S32,
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OperandType.ConstantBuffer => AggregateType.FP32,
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OperandType.Undefined => AggregateType.S32,
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